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Minecraft Metropolis Server

This is the subreddit where discussions can be put about the idea of an upcoming Metropolis server. Info can be found in our wiki.
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The Backhand Series - New Vegas casino style playing card game derived from the classic game of blackjack. Check it out and post what you think here ;)

The Backhand Series - New Vegas casino style playing card game derived from the classic game of blackjack. Check it out and post what you think here ;) submitted by backhandrules to FiftyTwoCards [link] [comments]

The Backhand Series - New Vegas casino style playing card game derived from the classic game of blackjack.

submitted by backhandrules to cardgames [link] [comments]

My MTG friends all moved away so I've started on a way we can keep playing each other online with our own decks. It's a sandbox-style tabletop card game that uses any card images you want (casino style, MTG, etc). Sorry the clip doesn't show more, I might post an update after more progress!

My MTG friends all moved away so I've started on a way we can keep playing each other online with our own decks. It's a sandbox-style tabletop card game that uses any card images you want (casino style, MTG, etc). Sorry the clip doesn't show more, I might post an update after more progress! submitted by digitalOctopus to magicTCG [link] [comments]

Fallout New Vegas Criticism

I love New Vegas, its my favorite game of all time. And it is for a lot of other people too. This unfortunately means that its almost impossible to say anything negative about the game on Reddit without getting massively shat on. The only point you seem to be allowed to criticize is the bugs, which gets rebutted by "but they only had 18 months to make it" or "Bethesda was in charge of QA", as if any of these things excuse it for you as a customer.
So now that the game is 10 years old and most of us have played it tons of times, I thought it would be a good time to make a thread where we can actually criticize this lovely game. I'll start, now bear in mind this is of course all degrees of subjective so don't throw "uR nOT obJEvTiVE" at me just yet:
  1. The bugs has to be meantioned first. The game ran horribly at release and still did for a long time after. Its first many years later with patches and mods that we reached something that can be called mostly stable. I'm playing it right now only with stability mods on and it still crashes about once every 1-2 hours, and its still very buggy and janky.
  2. Caravan, this game's made up card game, is horrible. Firstly its very buggy somehow. I am surprised they couldn't even bug fix a solitaire-like card game, but here we are. Secondly even when it works its not very fun. It takes minimum 3 cards to make a caravan and only one king or jack to ruin it. It means it heavily favors just fucking up your opponent and hope you win the war of card attrition. The game used to be stupidly easy but was then patched so now the AI will spam kings and jacks constantly. After I got the 30 games achievement I dropped it. Lastly the game doesn't do anything with Caravan. There is no quest to become the Mojave champion or such. I get this isn't needed but it would have helped make it interesting. The only other games in the game are casino games which all depends on your luck stat. I would love being able to play high stakes Caravan.
  3. Cut content. Roleplaying is best when you actually have good reason to join both sides. In Fallout New Vegas the NCR gets the majority of the content. If you side with the Legion you can finish all the faction quests in a few hours, meanwhile the NCR has so many quests I always have to check the wiki to remember them all. Its such a shame. It doesn't help that for 3 of the endings you can work with the NCR but only 1 for the Legion. I don't get this when in 2 of those endings you end up double crossing the NCR anyways, why not allow the player to double cross the Legion? The difference being that the NCR will stand down and the Legion will then try to fight you and your army.
  4. Caesar's Legion is weird. I love most of the faction. I love the ideological conflict between a faction trying to redo democracy but running into the same problems with corruption vs a brutal but safe dictatorship. I like talking to everyone and its cool to see how different peoples' options are of the factions. Some just hate the Legion outright because of their massacre. Some see the value of having a safe society, Cass mentions how she considered running her caravan in the Legion instead of the NCR because its safer. Its cool. However I can't get over the fact that this faction is a big ancient Rome LARP. They run around in football gear. Why not just make them look normal, or similar to Romans but not literally Romans. Its such a well crafted faction that gets ruined by this pretty silly design.
  5. Independent is basically the House route but with you instead. You don't get to choose what your plans are other than your interactions with the small factions, which also doesn't feel special. You don't ever get to use your securitrons. It would have been extremely cool to be able to send your army with you to wipe out or subjugate factions instead of just doing the same quest you do if you side with House. Again, you are also forced into a choice between an uneasy alliance with the NCR where you double cross them, or killing both major factions. You can't make it clear to them beforehand that you don't want to be annexed.
  6. The economy is poorly balanced. In Fallout 3 you barely made any money and vendors were just as poor, so it took a long time to accumulate wealth. Most players would just use gear they found instead of paying for it at a store. In Fallout New Vegas you can easily have 5000 caps by the time you reach The Strip. I had twice that when I reached it 2 days ago. Stores have tons of money and are more than willing to buy all your junk. The economy just breaks when vendors are willing to buy all the crap you pick up at such high prices as NV has. I think you can get them to buy for 90% of their value, that's fucking insane. I try to not level up barter too quickly as it just makes the game too easy but I also hate crippling myself like this. The game's vendors need to be selective about what they buy and how much they pay for it. You need 2000 caps to inter the strip, that's pretty much nothing. The game even gives you tons of ways around the credit check so clearly they meant for it to be a hurdle.
  7. The map. I'm not saying its bad, but going from Fallout 3 to NV makes you miss the feeling of being able to go in any direction and always find something. New Vegas is very railroaded. It has a ton of mountains and invisible walls to make the player go specific places (Edit: a lot of people are citing this one setence and using it to rebut me, guys read the whole damn thing). I can still let myself get lost in Fallout 3, in NV I always know exactly which way I'm supposed to go. The game has no counterpart to F3's Andale or Oasis. There are no small outskirts places for you to discover in some random spot. All the towns are along the main roads, with a handful of cool places that are off the beaten path. I love following the road through Primm->Nipton->Novac->Boulder City->Vegas, its an excellent experience for following the main story and finding a ton of side content, and I love they gave returning players the option to head straight north and try their luck. But when I just want to do some side content I always feel like I have to follow a track. I AM NOT SAYING THE MAP IS BAD. Just that it follows a certain design that some don't like. I like it when I just want to do the main story, its a really nice experience that way. But if you want to just go in any direction like in a Bethesda RPG you will get disappointed. There are tons of invisible walls and mountains in the way. Imagine if you started in Freeside instead and just had to get the cash to get into the strip (more than 2k). Then you can choose to follow the I-88, go towards Jacobstown, Bitter Springs, do stuff in Freeside or the other communities around Vegas. Would be a great alternative start for returning players.
Edit: some extra
  1. Combat is ass to say it bluntly. For some reason people always excuse the poor combat in RPG's because its not the games' focus or because its almost tradition at this point. I don't see why I as a player and paying customer should make excuses for a product I paid for. Its embarrasing how poor the AI is in the game, how poorly combat works and how unbalanced the game is. I can go through a ton of the game with my Couriers Stash 10mm and Vault armor and just blast entire legion or NCR camps, and then suddenly difficulty can turn on a dime and an enemy can kill me in 3-4 hits. Difficulty in RPGs is such an important thing as it directly influences your decisions. In Fallout 1 and 2 I did my best to not bite off more than I could chew. In NV can do pretty much anything other than go to Sloan at the start, which is a part that most have noticed too.
  2. The selection of guns is fine, but not armors. Without ultimate edition you don't get any good early game armor in the game. The only option is leather armor. Mid game you fight to get either power armor or combat armor mk2, and late game is all about Riot Gear from Lonesome Road. They could have made armor interesting by giving it stronger buffs and debuffs. PA and metal armor has a -1 to agility but often +1 to strength. Why not give such traits to all armors and maybe even make it stronger? Too much of the armor is also faction armor which you don't want to be wearing unless you are infiltrating somewhere.
  3. Speech is too much like Fallout 3 and not enough like 1 and 2. In 3 and NV dialogue either ends in a skill check (too often speech) or you having to do a task if you can't pass the check. What's being said is largely unimportant unless it leads to a different outcome. In Fallout 1 and 2 dialogue was much more about reading each option and thinking about how the character you were talking too would react. You often couldn't just [speech] 50 do what I want. NV has a few moments where you actually does have to argue and its some of its strongest parts.
  4. Crafting could have been more. This is more of a "what could have been" argument, but personally I don't see why you shouldn't be able to craft a lot more guns or armors. I don't want Fallout 4's style of somehow being able to craft tons of pre war objects you clearly don't have the tools to make, but just having a good selection of makeshift guns and armors would have made crafting and also survival much better.
These are my thoughts. Please feel free to share yours!
submitted by Less_Tennis5174524 to truegaming [link] [comments]

An Average players Honest Review on each Gamemode

This is my opinion on every gamemode. Obviously it is just my opinion so keep that in mine, but I have played enough of every gamemode to give a pretty honest feedback on every one. I am a player of 6 years, have 4 golden heroes, 5000 MMR Battleground, 12 wins in arena and been rank 1 many times in diamond. So I do have experience on alot of these gamemodes:

Standard:
Pros:
1: It has alot of different decks constantly changing the Meta: I feel like standard feels really fresh compared to some of the other gamemodes. Most classes are playable and each expansion and rotation has an impact on the meta game (unless the expansion is really bad). In year of the phoenix I think most classes have had a chance to shine at least once which means it has been good to play around with different decks and climb the ladder with different heroes.
2: It has balances patches frequently: Another positive is compared to most gamemodes it does have frequent balance patches. It a card or a class gets too overpowered they do balance it within a week or two which is reasonable quick.
3: You do not have to play around everything: Even if cards are generated randomly, it feels like there is less to play around than lets say wild. It is nice to have an idea of what kind of things your opponent could discover or get randomly, even if sometimes it can be hard.
Cons:
1: It only takes one card to warp the meta game: Just look at Bogspine knuckles as an example, That one cards wrapped the meta and now cheese paladin with High Abbess Alura has taken it's place. Having one card more powerful than the other's can lead to one class dominating for large periods of time.
2: It can get stale: Even with the balance patches, Standard has periods which do feel pretty dull half way through expansion cycles as there is less to play around with.

Wild:
Pro:
1: You can play with ALL Your cards: You are not limited to only playing with the newest cards and can enjoy your full collection. If you play wild you may even choose not to craft whole new expansions and only focus on a few cards to slot into your already wild decks, which means you can save gold for other things!
2: A lot more decks to play and try: You can explore more in wild as you have more decks to try out. Wild allows you to try all kinds of decks and combinations with new and old cards for each class.
3: The Combo and Meme potential: Just look at all the different combos and memes you can try in wild! turning your opponent into Ragnaros to kill them, Shooting infinitive fireballs, Using shutterwock with Armor vendor to hold your opponent hostage. Alot of cool and crazy interactions to try.
4: More Hero cards: I am a bit bias, but I like hero cards. It is nice to have more of them in wild like the Death knights to try. I do think they do warp meta games a bit and would probs not work as well in standard, but fun to try them all in wild.
Cons:
1: The Mana cheat is unreal! The Mana cheat in wild Can be brutal. Cheating our huge minions in big priest, Zero mana secrets in mage, Having 5/5 worth of stats on turn 1 in aggro decks and zero mana spells. Wild can be a scary place if you do not know how to counter them.
2: Broken classes stay broken: Getting a balance change in wild is very rare. So the top classes like Darkglare warlock, Secret Mage and Raza priest will ALWAYS be the best classes.
3: You can't play your favorite old decks and win: I think iksar's tweet about "Wild being the place you can play your favorite old decks" is simple not really true. Yes you can play them, but your chance to winning is significantly lower.
4: You can't play around everything: With over twice the amount of cards in wild, It makes is much harder to play around everything, decks like casino mage can lead to games where you are playing against 20 random mage spells which can feel a bit crazy (in a bad way)!

Battlegrounds:
Pros:
1: It is super fun and each game feels different: It feels like a fun gamemode to play as most games do end up playing out different depending on which hero you choose! I enjoy all the different play styles and builds you can make.
2: Has many mini expansions throughout the year: Battlegrounds have many mini expansion and new minions and heroes being added, which does help keep it really fresh.
3: Your decisions can matter: I think battleground has very interesting decision making opportunities like which minions you want to attack first and what minions to buy. This helps make the game feel fresh as each game is a bit different.
Cons:
1: No rewards/cosmetics: One of the biggest cons is the game mode feels like you don't really achieve anything. You do not get card backs or golden battleground heroes which feels like after playing all you can get to really show is either an achievement you have to work for or MMR. I think adding a card back or something could be a good idea in a future update.

Duels:
Pros:
1: It is a dungeon run: Another bias point, but I love dungeon runs and having a gamemode where you can play a dungeon run against other people is pretty cool.
2: Lots of treasures to play around with: I enjoy the fact you can build a starting deck around a treasure and hero power. It seems a bit more personalized than a normal dungeon run as you can build it instead of having a starting deck made by blizzard.
3: A free mode to enjoy: The casual mode is a good touch. Being able to test out decks and treasures before committing any gold or tavern tickets is a good thing.
Cons:
1: It is behind a paywall: If you want the actual crazy treasures and hero powers you have to buy tons of packs to get cards which I feel is a bit rubbish for a gamemode.
2: Some heroes, Passives and treasures feel oppressive: The zombie passive is an example of how mental some passives can be. I think some classes just shine more in the gamemode than others.
Arena:
I forgot this was a mode and have not played it in 2 years so can't say anything apart from IT NEEDS A HUGE CHANGE as it feels like playing curvestone.
What do you think of my review?
submitted by HMcCool1 to hearthstone [link] [comments]

CMCSA - How to get your money back from Satan.

CMCSA - How to get your money back from Satan.
What's up dingleberry danglers! It's ya boy, Agent00Funk, here to welcome you back to another edition of the TendieDome! That's right, its time for another wall of text for your literary entertainment, definitely not for your financial advice. By popular request, I even figured out how to add pictures. Keanu help us.
If you're as illiterate as a Mississippi high school drop-out, go ahead and skip to the bottom for the TL;DR and my positions. I don't wanna hear no bitching about your lack of attention span, alright, because I will call you a slack-jawed cousin-fucker. Bet. So staple your eye shades open, Clockwork Orange style, and get ready to be blown away by how one of America's worst companies is gonna make you tendies. Those of you that have been following my DDs know that I'm not about rocket ships, I'm not gonna send you to the moon or Mars (but Uranus is in the cards). No, no, no, my sweet little summer autists, my plays are are all about steady accumulation of tendies. The goal? Acquire enough tendies so you can buy a first class ticket on whatever rocket a superior autist says is launching. Most of my plays are LONG term HOLDs, today's is a slight exception as we're looking for a Q3 or Q4 pay out. Maybe one day I'll grace you with my casino plays, but before I do that, we gotta make sure you're bringing enough dough to the paste-eating competition. And I sure as shit don't want y'all dick whistlers to blame me when the casino play doesn't pan out, so we're sticking with safe territory for now.
Alright, now that I've masturbated enough and have that post-nut clarity to tell you why you should be putting money in CMCSA. That's right you little chode yodlers, muthafucking Comcast. Lots of you are probably already their customer, and have evolved to instantly wanna shit on Comcast. I don't blame you, they seriously suck, bunch of fucking assholes. But you know what sucky fucky assholes do? Make stacks on stacks on stacks. They're fucking you, AND taking your money. These guys have prostitution really figured out....you don't even know that you their ho.
So, let's channel our inner Charlie, and do some Pepe Silivia deep dive due diligence. That's right, it's not just a DD like your wife's bra, we're going for the DDDD!

This is us rn. Would you take financial advice from this guy?
So, CMCSA....where do even start? The highway-robbery pricing (tendies)? The understaffed and overworked employees (tendies)? The geographical monopolies they hold? (tendies). The reliance on dumbfuck Boomers as a customer base (I wanna hear the choir sing it with me now:...tendies)? No, no, no....you may be retarded, but you know when you're getting fucked, and you know you pay for getting fucked anyway, just like everyone else (tendies).

fr fr
CMCSA basically makes money in two ways: 1.) fucking you. 2.) fucking others. But wait! There's more! They have even more ways of taking money from you and everybody else, and if your goldfish attention span can handle it, you'll see what I'm talking about. Oh and charts. I do have charts. Fuck, me and Billie Eyelash have been spending so much time in the Crayon Room together, those charts have so many colors, most of them green.
Before I bust out these fucking rainbow crayons, let's cover some ground facts. For the Europoors among us, you may be shocked to find out that most Americans have NO CHOICE in who their ISP is. I know, cue the Sarah McLachlan and charity pitch, it's fucking pathetic. Free markets, my ass. But you know what that means? Tendies. That's right, Comcast has the most little fiefdoms of all the ISPs in the land. Only $T can compete, but here's the kicker: people have been ditching $T for CMCSA. Why? Because $T offers DSL in a gigabit world, that's locked inside because of a pandemic, re-discovering what made cyber sex so awkward over AIM, but now with cameras! (All the real Gs were around for that A/S/L/ convo, shit was Catfish City). So, while all you fuckwads are going to work in your Superman pajamas on Zoom, more people signed up for that sweet, sweet broadband., so they too could go to work in their Cookie Monster pajamas. (Mine are camouflaged, my co-workers don't even know I'm there, they just see square burger patties getting flipped on the griddle and are like "woooooooooooooaaah") I know you bell-end ringers don't read, but you can read a little more about subscriber increases here: (https://www.cnbc.com/2021/01/28/comcast-cmcsa-q4-2020-earnings.html)
Did you notice that link? CNBC? Reputable shit, right? I know some of you motherfuckers pay CMCSA like $200/month just to watch that shit, along with 400 other channels of garbage. That's right Europoors, CMCSA isn't just an ISP with a monopoly, it's a cable TV provider with a monopoly (tendies). And you know what else? They own CNBC. Fuck, they own ALL of NBC. Now, I know, some of you more erudite ballsack gargglers already know this, but let's let the retards catch up. Because, guess what you molasses racers, CMCSA also owns Universal Studios. For the nerds in the front row, shut the fuck up, we already know you're smart.
Are you seeing this shit? Like, seriously, are you piecing this shit together? CMCSA owns the pipes, CMCSA owns the shit in them, large swatches of America have no choice except CMCSA, and more people need those shitty ass pipes, because it's way fucking better than the old ass copper $T is selling. "Alright," you say, "CMCSA would've been a good pandemic play, what's the bull case looking forward?" Well tug my dick and call me Rick, that's why we're here. I can already tell this is going become a damn book of retardation, so I'm going to add some chapters.
TV Subscriptions.

We've got the finest stock art, just for you
This is the weakest part of CMCSA, everyone is cutting the cord, they're sticking to streaming, but if you check that link above, you'll see that they actually managed to add over 400k new subscribers. Sure, some of that can be attributed to people being bored as fuck at home during the pandemic and figuring they'll get 400 channels of dog vomit to help ease their soul-crushing ennui. There aren't a lot of reasons to expect these growth figures to continue, except one, which I will get to in a bit, but I do think they'll be a bit sticky. Why? Fucking Boomers man. Boomers have this very strange addiction to channel surfing. I don't get it. They just sit there and flip through 400 channels at 10 channels/second for hours on hours on hours. They aren't even watching anything, just surfing. Don't believe me? Go ask a Boomer near you how much time they spend channel surfing and why they won't give it up. They love complaining about it too: "all these fucking channels, and nothing to watch." If you point out that they could just STREAM something they want to watch, they just go right back to surfing, because they don't actually know what they want to watch. TV may be going the way of the dinosaur, but there are still lots of dinosaurs surfing channels for now, hell, they even picked up more. How? Is it all just bored people signing up for TV during the pandemic? Maybe, but I've got another theory about geography!
Internet Subscriptions

Yup.
So, even though people may be cutting the cord, they can't do that without internet, and...well....yeah, CMCSA may see declines from TV subscriptions, but definitely not internet subscriptions, not this year anyway. Again, I refer to the earnings report to show you jello heads the subscription numbers. I'm not going to belabor this point much, surely you know people need broadband, and CMCSA is the only game in town in many places.
Geographic Monopolies in Growth Markets

Awwww yiiissss gimme Park Place
If you've been reading along thus far, congratulations, you'll remember that we talked about the little fiefdom monopolies these guys have across the country. So, where are those fiefdoms located? Right here: https://en.wikipedia.org/wiki/List_of_communities_served_by_Comcast Now, I won't bust out the charts for population growth in all of these, because there is a fuck ton, but even just looking at Alabama (Roll Tide), you see that 80% of their markets in that state are growth markets, and only 1 is showing population decline.... and they're only in 6 markets there! Now, they don't hold 80% of growth markets in every state, but they hold a lot. This means that as these cities attract more people and grow, those poor saps will have no choice but to sign up for CMCSA if they want TV and/or internet. Yes, goons and goblins, CMCSA doesn't just have a captive audience, it has a captive audience in places where the audience is growing. Do I really need to spell out how these equates to tendies? Want to know something even better? Biden's infrastructure plan includes heaps of money for increasing broadband access to underserved and rural communities, communities that will then become part of CMCSA's growing fiefdoms.
Streaming

Trying to catch my shows fresh from the stream with my bare hands
CMCSA has also launched its own streaming service, Peacock, and if you look at the CNBC link, you can see subscriber numbers for that as well. Seeing the writing on the wall, CMCSA has gotten in on making money from cord-cutters. Again, CMCSA owns the entire NBC and Universal Studios catalog, but it really doesn't matter because just like a bunch of people signed up for Disney+ just to watch The Mandalorian, a bunch of people have and will sign up for Peacock just to watch The Office. And yeah, it fucking sucks that before you could have Hulu and Netflix and not need any more streaming services, that they are Balkanizing the streaming space just like they did with cable, and now you need like 20 different apps, but go look at the Universal/NBC catalog and tell me that you wouldn't pay $5/month for access to it if you couldn't get it anywhere else. I mean shit. WWE is exclusive to Peacock...do I need to say more? Do you smell-l-l-l-l-l what The Funk is cooking?
Theme Parks and the Recovery

Who else re-installing RCT2?
Here's a kick in the pants that you didn't expect. Universal studios. That's right, these motherfuckers got their own janky-ass wannabe Disney World. Hell, if anyone ever does open a Jurassic Park, it'll be CMCSA because they've got the rights to it and know how to run a theme park. How much do they add? About $6 billion/year (pre 2020). How much did they make in 2020? $1.8 billion. There's $4 billion set to come back into the pot. But wait, there's more! They're going to open their largest park ever this year, been building it since 2016, and the opening has been confirmed despite the Rona. Where? In Beijing, so you know the place is gonna be huge and full. https://en.wikipedia.org/wiki/Universal_Studios_Beijing So as the vaccine gets out there, the world returns to "normal" and people go spend absurd amounts of money to slide across bits of metal, not only will missing revenue return, but CMCSA is ready to make the pot bigger. When is it opening? May. This is important because we're not looking for a pay-out until after the park has opened.

If you feel more retarded after having read this far, imagine how retarded I am for having written all that linguistic linguini. So, now that we know what the bull case for CMCSA is, let's bust out those crayons and look at some charts to get the full confirmation-bias effect and look at possible entry and exit points.
CRAYON ROOM TIME!

I don't know if this will be mo bigga when you fumble fucks look at it, I'm too retarded to figure out formatting.
I really don't know fuck about shit when it comes to numbers, but I do know the lines look pretty. So, let's run this down real fast. This is a weekly chart going back to 2018. I wanted to go that far back to show you two things. 1.) CMCSA recovered from a dip in 2018 much like it has from the COVID dip, and is on pace to match or exceed it's growth average since 2018. 2.) Annual dividend increases of around 10%. Looking at the chart, there is no reason not to expect the same announcement towards the end of the year, and in fact the next quarterly dividend has already received the increase. I've got a few other lines in there, but what I want to point out is how much the price rises above the moving price average, weather measured as a simple moving price average or within Bollinger Bands. Dips below the average tend to recover and be above the average again within 2-3 weeks.

Crayons are awesome. I should invest in Crayola.
Now let's look a little at demand. Again, this is a weekly chart, but this time we're mostly going to be focusing on the right side of the chart. The top chart is a Stochastic Full measurement, the two horizontal blue lines represent oversold (top) and overbought (bottom). Generally speaking, if a stock is oversold, the price goes down, people buy, and the price goes up, leading to a position of it being overbought where people sell for profit, price goes down, and rinse and repeat. The squiggly lines are the two measurements of where the stock is in relation to being oversold or overbought. So what is it showing us? That the stock was recently oversold, and is heading towards being overbought. Best time to get in would've been 2 weeks ago, but try posting a DD on WSB back then that wasn't about the holy trinity cult. So what does this mean? Well, buying now could lead to a little rise followed by a little dip as it fluctuates between oversold and overbought.
The second graphs is the MACD (Moving Average Convergence Divergence) this chart essentially measures sentiment, if it's up, it's bullish, if it's down, its bearish. I know some of you eggheads will correct me with finer points, but I don't have time to write a textbook that I'm incapable of understanding. As you can see, it has leveled off, which makes me believe it will dip, this also corresponds to it's movements in the Stochastic measurements. So don't buy at open, watch it for a bit, it might dip.
The third graph...I have no fucking clue y'all. It had the word "projection" in it, and the line is pointing up, and that was good enough for me.
Timing and Prices
If you can get in for under $50, do it. I'm not sure if it will dip that low again soon, but it's within possibility. Calls aren't terribly priced, they're not the value they were 2 weeks ago when I first wanted to write this, but they're still a good value, especially for July and beyond, which is the timeframe we're looking at for an exit. Or not. I mean, you could sit on this shit forever and not really have to worry, which is another thing I like about it. But I have calls for July and October and may even pick up the 2022 LEAPs. We're looking for two events to provide a nice pop for our exits; the new park opening and Q3 earnings report that should include initial earnings from the parks, both new and re-opened. We want to see if the customers are going back to the parks, and returning that missing money into the pot, and we want to see how growth of broadband customers has increased. But again, don't sweat too much about timing and prices, this thing just keeps marching upwards.
Positions
CMCSA Shares
CMCSA 16 July $50c
CMCSA 15 Oct $52.5c
Tl;dr
CMCSA. No rockets, but good value. 7/10 Would buy again.
DISCLAIMER: I don't know what I'm doing, you listen to me at your own peril, please leave me alone SEC.
submitted by Agent00funk to wallstreetbetsOGs [link] [comments]

[Let's Build] Attractions in a demon pleasure palace that aren't sexual

My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
  1. A casino to feel the thrill of gambling.
  2. A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
  3. An idyllic beach with perfectly white sand to relax or play on.
  4. An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
  5. A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
  6. A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
  7. A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
  8. A petting zoo full of the babies of dangerous creatures. (u/_SovietMudkip_)
  9. An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
  10. A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
  11. An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
  12. The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
  13. A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
  14. A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
  15. A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
  16. A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
  17. A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
  18. A room full of bubble wrap. (u/EmmaDrake)
  19. A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
  20. A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
  21. Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
  22. People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
  23. Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
  24. Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
  25. You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
  26. 'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
  27. The magical equivalent of a holo deck (u/cyber-viper)
  28. Wide, flat plain with the fastest vehicles in the multiverse (a good place to use the Avernus vehicles) (u/Clickclacktheblueguy)
  29. A selection of cities and villages for you to destroy with war machines or your own magic. (u/Clickclacktheblueguy)
  30. A collection of wand that allow you to test out powerful magic. (u/Clickclacktheblueguy)
  31. A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
  32. A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
  33. A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
  34. A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
  35. A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
  36. A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
  37. A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
  38. A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
  39. A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
  40. A REALLY good chocolate fountain (u/BrokenBanette)
  41. A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
  42. A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
  43. A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
  44. A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
  45. An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
  46. A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
  47. A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
  48. A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
  49. A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
  50. As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
  51. A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
  52. A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
  53. A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
  54. A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
  55. An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
  56. A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
  57. A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
  58. A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
  59. A room where you get to torture all of your worst enemies (u/Revanclaw-and-memes)
  60. A room where people applaud you, give you a trophy, etc (u/Revanclaw-and-memes)
  61. A room where you get something that was denied to you (u/Revanclaw-and-memes)
  62. A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
  63. A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
  64. An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
  65. A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
  66. A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
  67. A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
  68. A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
  69. A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
  70. A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
  71. A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
  72. A vast room on wooden sculptures, oil, and torches. (u/Your_InsideMan)
  73. A zoo of sentient races (u/Paralytica)
  74. A collection of legendary heroes magically transfixed in blocks of ice. (u/Paralytica)
  75. Palanquin rentals (u/Paralytica)
  76. A booth that will remake your face whilst in the palace (ostensibly to make you more beautiful but it could be used for anything) (u/Paralytica)
  77. A magic chair that gives really good back massages (u/TenNinetythree)
  78. A playground where the slides and carousels are for adults (u/TenNinetythree)
  79. A room where you become a giant and can destroy cities and fortresses kaiju style. (u/Paralytica)
  80. Drug Olympics. A room with every drug imaginable to try. Leaving the room cleanses you of their effects. (u/Skitsafrit)
  81. No Pauses. A room that has the effect of making all conversations flow perfectly. No silence stretches too long, no one mishears you, and every topic segways perfectly into the next. (u/Skitsafrit)
  82. Deprivation Room. The room is so absolutely featureless and quiet, that you can meditate magnitudes better here than anywhere else. (u/Skitsafrit)
  83. A games room where you play against your perfect match (u/Nesurame)
  84. Similar to the previous, a games room where you're matched against nothing but weaker opponents (u/Nesurame)
  85. A smoky, dreamweed hookah lounge (u/reallyenjoyscarbs)
  86. A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
  87. A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
  88. An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
  89. A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
  90. A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
  91. An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
  92. A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
  93. A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
  94. Zero gravity obstacle course. (u/lecorbusianus)
  95. A cooking class taught by a master chef that always seems to have enough time to guide you one-on-one. (u/lecorbusianus)
  96. An enchanter who allows you to relieve the best moments of your life over and over again. (u/lecorbusianus)
  97. An illusionary room that brings up past experiences and let’s you make different choices to fix mistakes or win arguments. (u/The_Rhibo)
  98. A murder simulator to allow an individual to live out the fantasy of killing that special someone. (u/Brann_The_Kid)
  99. A library full of blackmail and secret knowledge regarding historical and political figures. A conniving, plotting character’s dream! (u/MoonlightMancer)
  100. A room where you can see colors that shouldn't exist. (u/Clickclacktheblueguy)
  101. A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
  102. ...
submitted by Quantext609 to d100 [link] [comments]

After episode 33, I really feel like we need to address the Gacha Situation seriously

This is gonna be a really long, rambling post about gacha, gambling, addiction, psychology and ethics. If you want the TL;DR, here it is: Joey and Garnt are at the very least irresponsible influencers, and at the very worst they might have a serious addiction that stems from a low dopamine life-style.
We all most likely watched the episode and know what happened and what was talked by who, but for further context, if you are unaware of anything, even after the memes, on the last episode of Trash Taste Podcast, specifically in the last 40 minutes of it, the Boys discussed (and argued) about the gacha game scene and gambling addiction. You can check it out on the sticky post on the top of the subreddit front page.
To cut it short, Connor argued that gacha games are just as if not more dangerous than actual gambling, specifically for a few reasons. First, it is a game of no return. In real life gambling, you can (fleetingly) get real money back from it, and even make a considerable profit. Gacha games simulate the act of gambling while offering no significant reward or value other than a measle amount of dopamine and a cute character to play with. Secondly, the game is marketed towards older kids, teenagers and young adults on an age range of 12-25 years old, an age group where most individuals are either not mature enough to manage their money safely or even financially independent at all, with most people in this range not even being active members of society yet. Furthermore, the gacha-gambling model is largely unregulated and unsupervised by authority figures, be it responsible adults, laws or any other regulating institution.
To this, Garnt (largely) and Joey (in a lesser but still significant way) responded that, while they agree no one should be able or willing to spend such large amounts in these games, they do not pose significant harm to most people, and even further, can present justifiable value enough to be acceptable in their current forms, with minor changes. At one point, Joey expressed the idea that if these games made it difficult for him to spend money, he would mostly just not play them at all rather than go free-to-play. Garnt attempted to defend the idea that spending on these games was not necessary and going the F2P route was not only possible, but easy. He himself, however, admitted to that not being the case with him.
This is the thick and short of it. Now let me get into the main argument this post is attempting to make.
Connor's position along the entire discussion was entirely and utterly reasonable, and not only that, but even after being soft-gaslighted into being less harsh on his stance, he still was the only one willing to take the problem seriously at all.
Garnt and Joey, kn the other hand, began the discussion with an ironic and memey tone, not taking it at all seriously. When Connor's stance didn't change and his points began hitting a little too close to home, that's when they got defensive of their point and tried to appeal to various fallacious arguments and unbelievable takes. Most notably, Garnt defended that "If you have a problem with gambling or if you have poor self-control, you just should not be playing Gacha Games", which beyond being obvious, is a bonkers thing to say. It would be akin to saying "if you feel depressed or suicidal often, you should just ask for help and not kill yourself" or "if you have a drug problem, maybe don't go buy drugs". It is a statement that hides behind it's obvious correctness to take away attention from the fact that this adds nothing of value at all to the discussion,nor does it make for a suitable defense of the system that gacha ganes operate in.
The first big problem with this entire thing is that the three of them, both in the podcast and with their individual channels, have a great influencing power. Having your opinion, no matter who you are, broadcast to over a few hundred thousand people world-wide is bound to influence or resonate with some of the audience. When the person in question is a respected figure, speaking to an audience of admirers or fans, most of which at a young age, and within a subject matter of interest to the audience, the influence rate will grow even bigger. In this midst, there is statistically no way at least a handful of people didn't watch this episode and felt like they had their actions justified. Add to this that the gacha community at large is either aware but indifferent to the similarities it has to gambling, or straight up defensive of the entire model, and you have a pretty dangerous mixture of things here.
The second issue I see and hope to convey on this matter is that both Garnt and Joey seem unaware of just how scummy and messed up the tactics behind gacha games are. It's not just rate manipulation and constant advertising. The entire development process is centered around creating the perfect space for you to spend copious amounts of money without feeling that you really spent them. It goes so much deeper than just making cute girls to sell you. From the game page on the app store you get it from to the main menu, to the game design, to the in-game systems, to the rates, to the promotions, to the update cycle, to the end game, to the daily challenges, EVERY LITTLE ASPECT of it is engineered to rewire your bain into believing that it's not that bad to spend, and having the desire to do so more often than you reasonably would.
This is a very important one, amd Connor briefly touched on it in his rant. Cassinos, actual gambling places, build and thought to make you spend and lose, are like a glass door compared to the five inch lead wall that is the gacha strategy. They show you the rates at all times. They offer you the option to set yourself a limit. They make you aware that you are spending money, they cap the age at a minimum of 21, they have a lot of systems in place to control bad spenders. Of course, most of those came from law and regulations, but even before that, back in the 18th amd 19th centuries, no normal adult would advocate or defend that 12 to 18 year olds should be able to gamble real money into pieces of paper or cardboard cutouts. So imagine thinking, for even a moment, that what gacha games do is even close to okay. It is not, by any measure, morally, ethically or lawfully, okay.
But it gets worse. Way worse. Here is where I began actually worrying about the boys, in particular Joey and Garnt, the latter most of all.
They seem to actually believe that the above exposed is somehow justifiable based on little doses of dopamine, memories and the abstract idea of "the experience" you get. They compare spending ONE HUNDRED DOLLARS on a game to get TWO DIMENSIONAL IMAGINARY GIRLS to a night out with friends where you spend a hundred dollars in food or drinks.
What the actual f*ck.
This is not just bad. It's really, really bad. It's unreasonably and unbelievably absurd. It nearly collapses the entire concept of reality from just how bad a take this is.
No. No, no, no. NO. In no way, in no conceivable theoretical way, one of those things is comparable to the other. Never. This is the type of thing that depressed people tell themselves to justify self destructive behavior. Spending copious amounts of disposable income into games just to get "a daily dose lf dopamine" going is insane. Just for reference, you can get dopamine for free by doing any of the following:
Exercising
Finishing a task-list
Cleaning your room
Working on a passion project
Playing any sport, specially with friends
Going for a walk with you pet
Having a conversation with a friend or significant other
Having a good meal
Waking up from a good nap
Watching a fun movie
Traveling
Hiking
Riding a bike
Radical sports
Reading a good book
Seeing a long-time relative or friend you missed for a long time
Getting a hug
Having sex
Sleeping cuddled with you SO
Holding hands
Kissing
Watching the sun set/rise
Going to the beach
Camping
Playing an actual good videogame that isn't f*cking Genshin or FGO
This is not an exhaustive list. It's literally just things I thought off the top of my head while writing this. Some of those activities require some money to do, and some are impossible during the pandemic. But most of them are free/cheap and easy to do at home or with little to no contact with anyone.
If getting a good pull in a lootbox virtual casino is the best way you can think of to get any dopamine release, or if that release is so significant to you as to justify spending more money than some people make in a week, then I'm sorry, but you have a serious problem. I mean it. I know the Boys can do most or all of those things listed up there and much more. I know for a fact they are not in a situation of loneliness, vulnerability or isolation, even in the current world situation. So why is it that Garnt thinks gambling is a good solution for boredom in the quarentine? Or why did Joey insinuate that making it harder for him to spend money would just make him drop the game?
And if these two, that as I said are in a very privileged spot of having easy access to healthy ways to produce dopamine and conquer isolation, are having this kind of relationship with these games, what's to say of people around the world, including many of their listeners/viewers, who either live alone and/or have no perspective of a successful career with easy access to basically limitless disposable income like they do? What's to say of the teenagers who spend all night up playing games, watching anime, jerking off and stealing their parents' credit card to buy pulls? What's to say of the depressed university students who have a shitload of debt thrown at them and live an isolated, virtual life right now? What about them?
Joey and Garnt might not have any problem controlling themselves, or have enough money to waste such that a thousand dollars into gachas doesn't feel unreasonable, no matter how actually unreasonable it is. But they are either ignorant of the actual problem, or (and I sure hope I'm completely off on this one) completely unemphatic to their struggles. Because "Just don't play" is not a thing someone with empathy for the gambling addicts would say. Connor was deadass on this one.
And that leads us to the final nail in this horrific, goldplated coffin. The memes.
Yes, the memes.
There are so many memes. Garnt mentioned that "no one memes on the guys going bankrupt" while doing just that for half an hour. The entire gacha culture is basically a serious sociological and psychological problem deep-rooted into the heart of the zoomer generation. And yet it wears a mask mad e of memes, that hides the actual problem under a nearly impenetrable layer of irony, self-pity and depressive jokes. But the subject is not that funny under the magnified lens of a closer look.
The easygoing demeanor with which gacha addicts and casual underaged gamblers treat the entire thing is so light on the mood, so soft on the eyes, that you may just forget that those people might be ruining their lives. It's not a joke. It should not be treated like one. The meme culture around gacha fames has created more gambling addicts among 15 and 16 year olds than any illegal casino would ever dream of. These young people are just laughing away ridiculous sums of money for a teenager to spend, and feeling none of it until it is too late to go back and give up.
I am not trying to guilty trip any of the Boyys here, nor am I accusing them of being apologetic of underage gambling. I'm just trying to put this entire thing under a serious light. Because it needs someone to do so. This post comes from a place of worry and love, not one of disrespect or accusations. I simply want the Boys to look at this in a responsible way.
I might be talking to the walls here. I might really be just shouting in the vacuum. But if I can try to make my voice be listened to, I will. Because I must. If you read all the way down to here, I have two more things to say.
One is: please, do not let the monetization model these games operate in get to you. If you've spent any amount of money on them and feel tempted to continue, I insist you don't. If you have only ever played them without spending, and are still having fun, you're free to do so, but tread carefully.
And the other is: gacha mechanics can ruin much more beyond your financial wisdom. They are actively harmful to the games industry as a whole. Instead of making good games out of passion, these developers are being led to create mediocre games out of greed from the higher ups. If gou care about gaming at all, or if you just give a shit about an industry many people love, I request that you understand why gacha games are a bad sign, and that you spread that awareness, if you can. This is a really important subject to me and I think ut should be to other gamers as well.
Thank you for reading. Have a great day. Save your money.
P.S.: Garnt, Joey and Connor. If you guys read this, I love you and what you do. I listen to this podcast almost religiously, and I really enjoy all of it. Please, take care of yourselves and have a great 2021. Peace. (This is a shot in the dark, the chances of them reading this are so low I feel almost stupid. But hey, I tried huh?)
submitted by i_need_helpguys to TrashTaste [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Hype decks and popular series of playing cards

Hype decks and popular series of playing cards
Gotta Collect 'Em All: Hype Decks and Popular Playing Card Series
When you're into cardistry, you'll know a thing or two about playing cards. They are, after all, the tools of the trade. And you'll quickly discover that there's a lot of different custom decks out there, many of which are great for card flourishing. A vast amount of cards that have already been produced, and there's steady flow of new cards that are being released on an ongoing basis.
Arguably the most popular playing cards beloved by cardists and collectors alike are what some refer to as "hype decks". These are decks that have effectively become a brand of their own by virtue of their sheer popularity. In the last few years alone there are several "brands" that have generated a huge wave of momentum. Almost every new release is quickly sold out, and previous releases don't take long to fetch high prices in the secondary market, as buyers scramble to "collect 'em all". In this article we'll introduce you to some of the more popular series of this sort, which are beloved by both cardists and by playing card collectors.
FONTAINES
The Fontaine brand is one of the biggest and most recognizable brands in the world of playing cards today, especially in cardistry circles. When you first see a Fontaine deck of cards you might wonder why. After all, what is there to get excited about card backs which have a lower-case "f" put together in a simple and minimalist design, and card faces that are mostly standard?
The reason for the success of this brand is the man behind it, Zach Mueller. Zach began making a name for himself with his creative cardistry videos, some of which went viral on youtube. Inspired by the iconic Jerry's Nugget casino deck which appears later on this list, around 2013 Zach whipped up a simple design of his own, printed the deck, and began using it in his cardistry videos. It wasn't even originally conceived as deck that would be published more widely, nor was including it in his cardistry videos originally intended as a marketing gimmick. But the popularity of his videos did have the result of producing a demand for decks like the one Zach was using. When he tried his hand at crowdfunding one, it became an instant success.
Zach built on this success with further releases of the same design but in different colours, and later expanded his Fontaine brand to include clothing and other merchandise. Today the Fontaine company has a significant number of releases every year, and they are typically so much in demand that each sells out in minutes. While many of the initial decks didn't evidence much variety aside from recolouring the back design, in recent times we have witnessed some more innovation, such as collaborations with other artists, and a UV black-light edition.
https://preview.redd.it/bk51kexhhcg61.jpg?width=600&format=pjpg&auto=webp&s=7ad5a040ac2cd67d9644f02041f3937ba2e28642
ORBITS
The Orbit decks come from magician Chris "Orbit" Brown, with involvement from designer Daniel Schneider. The Orbit series is extremely popular with card flourishers, and it's not surprising why. The circle design on the card backs makes it ideal for cardistry. The first version of the deck was blue, had a print run of only 2500, and only managed to hit its Kickstarter target on the final day when it was put up for crowdfunding in 2015. In contrast, today collectors can't get enough of them! The fourth edition alone had a print run of ten times that amount, and the first few versions of the deck will now cost a pretty penny on the secondary market - if you can find them.
Common to most of the decks in the series is of course the signature circle look of the card backs. But there's also the regular presence of light-hearted jokers, mini-astronauts, and even tiny orbitting rockets on the card backs, all of which capture something of the galactic and space theme, and add elements of warm humor. There have been minor tweaks to the design to ensure that each deck is not just a simple recolouring of the previous version. The V7 deck is noteworthy for its retro pink and blue colours, and for including a tribute to the failed mission of the space shuttle Challenger in 1986, and has the added bonus of being a very cleverly marked deck.
The face cards of the Orbit decks mostly feature a style borrowed from the classic Arrco decks, which gives them a slightly different feel from your typical Bicycle deck, while ensuring that they still have a very familiar, recognizable, and practical look. Some of the decks feature even members of the Orbit crew as the court card characters. It is certainly a successful formula, and these are versatile playing cards that are both novel and familiar enough to make them suit a variety of purposes, from card flourishing to card magic. As with most other entries on this list, the success of the series has generated an increased demand for the first decks in the series, which are not easy to get hold of.
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JERRY'S NUGGET
The history of the Jerry's Nugget decks is a fascinating one, and it even includes a great detective story. The short version is that these striking red and blue decks were first printed in the early 1970s for Jerry's Nugget Casino in Las Vegas. They ended up in storage instead of being used at the casino, and eventually made their way to the gift shop, where they were sold for a dollar or two each. At this point they were discovered by some big name cardists, who began popularizing them via their videos, and spoke highly of their handling qualities, which were the result of printing methods that couldn't be replicated with modern methods. The demand for them grew, but by this time they were sold out. With a limited supply and increased demand, they slowly became a holy grail for collectors, prices typically reaching $500 per deck on the market.
Around 2019 Lee Asher became involved with a project to reprint the cards, to make them readily available again, and put them in the hands of a new generations of cardists and collectors. A deal was brokered between Expert Playing Card Company and Jerry's Nugget Casino, and with the help of an incredibly successful Kickstarter project that fetched nearly half a million dollars, a new edition of Jerry's Nugget decks hit the market.
The new decks are almost like the original, but consist of a Modern Feel version printed by USPCC and a Vintage Feel version printed by EPCC. The scene was ripe for capitalizing on the popularity of these classic decks, and so the deck was subsequently reprinted in colours like Teal, Coral, Black, Steel Grey, Yellow, Orange, Green, and purple. There are also some limited editions like Pink, and there are even special limited editions with gilding. Many card flourishers love the minimalist look of this series, the famous name and iconic look, and the variety of different colours make them ideal for collectors.
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CHERRY CASINO
The Jerry's Nugget decks aren't the only decks that capitalize on the public interest in old-time casinos. This is also the concept that lies at the heart of the Cherry Casino decks, which is a series of playing cards produced under the Pure Imagination label. Pure Imagination Projects was founded in 2013 by Derek McKee, and the first Cherry Casino deck was produced around 2015 in a bright aqua colour. The idea was to draw on the image of an old time casino, hence the classic cherry artwork familiar from slot machines, an iconic symbol of gambling. Several versions then followed in successive years, as the Cherry Casino decks slowly grew in popularity
One of the drawcards of this series is the bold metallic ink used on the cardbacks for most of these decks, which instantly sets them apart from your average deck. One of my personal favourite colours in this series is the Tahoe Blue, which is inspired by one of the clearest and deepest lakes in the United States, Lake Tahoe. The use of metallic ink on card backs creates a gorgeous and inviting pearlescent blue that is hard to get enough of.
The Cherry Casino decks are also very versatile and practical, and the relatively standard card faces makes them ideal for card magic or for playing card games. Yet the striking card backs also makes them very appealing for cardists and collectors. This creates the ideal combination of something striking and something simple, which is the greatest strength of the Cherry Casino series. The vibrant and eye-catching colours, set them apart from the competition, and give them the magnetic quality that collectors look for, while they remain functional and suitable for a variety of uses. The first decks in the series are especially prized by collectors, since they are long out of print, and entered the market long before anybody realized how successful this series would become over time.
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VIRTUOSO
Virtuoso, commonly called The Virts, is a group of Singaporean cardists, originally founded by Huron Low and Kevin Ho. Other team members joined them over time, and they began releasing cardistry videos on their youtube channel. Around 2012 one of their cardistry videos went viral and was eventually featured on the Discovery Channel, which only increased the growing interest in their work, especially their creative card flourishing videos.
It was also around this time that The Virts came up with the idea of designing a deck of card that was specifically geared towards cardistry. They used a design that was strongly geometric in flavour, and where even the court cards and number cards were optimized for card flourishing, to enhance the visual aesthetic of cards in motion. Today it's quite common for a deck to be optimized for cardistry, and there's a ready market waiting to buy decks like this. But at the time this was a groundbreaking idea, and even somewhat of a financially risky one. But card flourishers welcomed the very first Virtuoso deck with open arms, and the deck proved to be more successful than ever imagined.
Since the release of their first deck, The Virts have continued to release follow-up decks on a somewhat regular basis. Typically each new release is accompanied by a flashy video that showcases the amazing cardistry of The Virts themselves, which is cleverly accentuated by their cardistry-friendly cards. Their signature geometric design is common to all of the decks released so far, and the eye-catching colours and consistently handling qualioty ensure that card flourishers love it. Recent times have seen the rate of their releases slow down, but news in 2020 about their latest deck - which is scheduled to come out in 2021 - generated a new wave of excitement. Loyalty to the Virtuoso brand and decks is evidenced by the fact that many people were ready to pre-order the new deck sight unseen.
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ORGANIC PLAYING CARDS
One of the more fun entries in this list are the food-inspired decks created by Organic Playing Cards (OPC). This brand is originally the brainchild of Cameron Toner and Nathan Lex, who started OPC while they were in college, combining Cameron's love for card magic and Nathan's love for cardistry. The company has since evolved, and others have come on board as they grew. Their original goal was simply to produce a fun deck of banana-themed cards, now known as Peelers V1. Since then they've gone on to produce a cornucopia of fruit-inspired novelty decks.
The concept of what you can expect from an OPC deck is a simple one. Typically it's a deck that features two pieces of fruit on the card backs, some humorous changes to the court cards that incorporate that fruit, an adjusted colour scheme, and a fun take on the tuck box. For example, the Squeezers V1, V2, and V3 decks are orange, lemon, and grape-fruit themed retrospectively, and the tuck boxes are designed to look like juice boxes, complete with an ingredient list. The Snackers decks are themed on strawberries and blackberries, and come in a resealable package typical of a bag of candies, and even include an artificially added scent that smells like the fruit.
The latest additions to this popular series have included an avocado themed deck (Avocardos), and in somewhat of a departure from the usual fruit theme and look, a corn-themed harvest deck (Shuckers). So they are exploring new directions, but they haven't run out of fruit just yet, and I look forward to see what they come up with next.
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WHAT TO BUY AND HOW MUCH TO PAY?
Buying and pricing
In the end, you should buy what you like, not what other people tell you to like. But how much do these decks typically cost? Latest releases typically sell at retail price, and don't cost a fortune. Although in some cases, especially with in-demand brands like Fontaines, you have to be right at your computer when a new deck is released, and be among the first set of buyers who are fortunate enough process a purchase in the few minutes before they are sold out. Otherwise you'll have to rely on resellers, some of which can have inflated prices.
Older decks for virtually all of these series, however, tend to command much higher prices. This is simply a matter of supply and demand: as the number of collectors grows, more and more people want them, while the supply is limited, because the original decks are long out of print and out of stock at retailers. You'll have to rely on the secondary market to try to source these, and expect to dig deeper in your wallet if you want to get first and second edition decks of many of the above series.
Investing and re-selling
When collectors see some of these decks selling for over $100 on the secondary market, it can be tempting to think that it's a good idea to buy a stash of decks in the hope that you'll hit a jackpot with a brick of decsk that will be worth a bundle down the line. The reality is that this is hard to predict. When most of these decks were first released, nobody knew that they would become big hits over time. It's only as a series or brand generates momentum and establishes a loyal following, that the prices of the original editions start to rise.
For example, I have a Peelers V1 deck, and these are now worth up to US$150 today. At the time I picked it up, it was just a novelty deck from an unknown brand, and I used it as an everyday deck for card games and card magic. Who was to know the success that OPC would later become? Meanwhile I've just been using it casually for card games! Much the same is true for the very first Fontaines deck, which costs a fortune now, but at the time was really just an ordinary deck. The playing card market is fickle and future hits are almost impossible to predict. If you want to earn money, rather than gambling on playing cards, you're better off spending your time working for money at your regular day job.
Other popular series
Are there other series besides the ones covered above? For sure. Daniel Schneider's series of Black Roses deck also has its passionate collectors, as do the Golden Nugget decks, the Gemini Casino decks, and the NOC decks. The Planets series by Vanda was also popular for some time, but with the release of all the planets this is obviously now complete. There are also people who collect anything produced by a particular brand, such as Anyone Playing Cards. Perhaps even that new release you're thinking of purchasing will become the start of a successful new series or brand - you can never really tell!
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HAS THE INDUSTRY JUMPED THE SHARK?
More and more, faster and faster
In the first few years of the boom in the playing card market that was created by the arrival of crowdfunding around 2009, new releases were typically produced either as a mass market deck, or as a numbered limited edition. That seems to have changed in the last few years, and the number of permutations for a particular deck seems to be more than ever before. First of all we get recoloured versions of the same deck, multiple times over. Then in addition we get a numbered deck, and a gilded deck... and multiple combinations of all of these. It starts to become impossibles for collectors to get a complete collection.
In addition, in some cases, a very limited edition of a popular series is produced at a high price tag, like the $75 Cherry Casino House Decks, putting it out of the reach of most collectors, except those with very deep pockets. In other cases, companies are releasing decks in different colours so fast (here's looking at you, Jerry's Nuggets), that collectors can hardly keep up. The inevitable question arises whether some of these developments are unhealthy.
How much is too much?
All this understandably makes some collectors begin to feel a little jaded, and wonder if some of these series have jumped the shark. Are some creators starting to take the mickey out of collectors, knowing that they will want to "collect 'em all", even if they have to spend ridiculous amounts to do so? Is this capitalism gone mad, and are producers becoming too motivated by trying to make big bucks?
If this trend continues, it can start to feel like price-gouging and greed, and creators run the risk of sucking the joy out of collecting, and losing their customers. All this means that producers have to be careful in the decisions they make about what they release, and not simply be motivated by making money.
Collect 'em all?
But there's a lesson in this too. It doesn't make sense to mindlessly collect every single thing. But if you do think carefully about what you want to collect, it can be a lot of fun to collect series like the ones covered here. By all means collect 'em! But maybe just not all of them. At least, not all the time.
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Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to cardistry [link] [comments]

JoJo's Bizarre OC Tournament #5 - Nix Ripa and Arthur Lifeson vs Cairo Satori

The results are in for Match 10. The winner is…
Ananas “Agnes” Bayley, with a score of 72 to Guy Manuel-Mota’s 69!
Category Winner Point Totals Comments
Popularity BADD GUYS 18-12
Quality Suburban Regalia 22-23 Reasoning
JoJolity Suburban Regalia 22-24 Reasoning
Conduct Tie 10-10
Amidst the sea of concrete snow that the stage had become, egged on by Agnes’ unusual encore request that Metra had agreed to, the killing intent of the self-styled villain and master mixologist had won out against the comparable brutality of the affable mercenary who had tried to take his life with just as much brutality.
The crowd, though annoyed by being utterly doused in carbonated everything, literally tossed around, literally watching their fellow partygoers exsanguinated and turned into meat puppets, did not allow it to ruin their fun, cheering on for Metra and her eclectic song choices. Agnes hopped off the makeshift surfboard he’d constructed, his opponent cut to pieces and speared and speared to hell, and it a testament to the sheer resilience of Guy-Manuel Mota that, even in such a gored, pulverized state, his opponent wondered if he was actually dead.
Regardless, he wasn’t getting back up, or reassembling, or pulling any more surprises or attempts to play possum. Realizing that it was over, Agnes was shaking. Breathing heavily. Hints of tears started to form in his eyes… but before he had a chance to cry, he arched back, laughing into a sea of concrete snow.
He’d won again.
“There you go, Metra, your show is saved or whatever,” he said with a mocking flippancy as she left the crowd to meet him backstage, “and I didn’t even kill any of these guys who paid to see you… They’ll just have to deal with sticky-wet clothes and some broken limbs.”
“Can’t believe this happened again… And I just had no choice but to keep singing and dancing.” Metra rubbed her hands on her arms, shaking her head. “I’m sick of this shit… I thought it was all almost over, but it’s just going to be forever in this city, huh?”
“Probably,” Agnes said, still half-laughing through a strained face, “just a constant, encroaching wave of ‘despair’ every waking moment… Way I see it, either you ride that shit as far as you can, or you let yourself drown. Doesn’t make a difference to me which you do.”
He glanced up at the ceiling then, cupping his hands. “Hey, fuckers! I won now! I beat the guy you sent! Get on the biggering or I’ll burn your casino down again!”
The game had, in fact, been won, and Agnes and Metra were the first to start to be free of its grasp, along with the spiked and bloodied separated bits of Guy, still pulsating ambiguously.
“He’s out for blood.” Tigran declared, warning the others Entertainment District highrollers observing, as he produced a deck of cards. “My Stand can’t hold him at that size much longer… But this whole place is about to be flooded with people, too. Duck into somewhere, and get away in the confusion.”
He spoke authoritatively, and even his sole superior, Fox, complied with his wishes after an urgent glance. “I… I’ll come for you! I promise I will!”
Tigran didn’t hear much more of that, then, beyond the sounds of Pork Soda’s Stand cry amplified by sonic boosts courtesy of Metra Doria. He fought impressively with little more than a deck of cards, but even then, could only buy his friends the seconds they needed to get away, live to gamble another day.
Tigran “Golden” Sins, User of ‘The Grid
Retired!
Face broken in nearly a dozen places by Agnes and TD/MD, the 48 year-old owner of Heartache Casino would be very quickly interned at Red Clay penitentiary, Metra insisting that her ally not kill him.
As thousands of confused concertgoers suddenly grew to full size and began to flood the halls of the Alexander Dickinson Amphitheater, the rest of his accomplices were able to escape the authorities yet again. Despite his extremely infamous protectiveness towards his face, he almost seemed to wear the damage with pride, knowing that this time, it represented having allowed the only man he considered greater than himself to run free yet again.
Red Clay Penitentiary - Industrial District
“Well, well, well, isn’t this a small world now? Tigran Sins, now in my care… Certainly less of a looker than I’d heard.” A dark-wavy-haired twenty-something sat snickering in the warden’s big swivel-chair, clad in a sleeveless velvet minidress, what of her flesh was exposed covered in flickering tattoos resembling closed eyes, flanked by uncanny-looking guards. “You don’t know me, but I’ve certainly heard of you… Of how you treated someone I hold dear very cruelly. Don’t you understand we’re all Stand Users trying to live our best life, Mr. Golden? I’m not the one who hurt you and threw you in here, and you’re not the one who said that I needed to be kept half-starved at all times so I couldn’t create anything.”
“Wh… Wait. Who the hell’re you?”
“Did my sweetheart never mention me, or do you just not pay attention to anyone but you and yours?” She leaned forward, bridging her fingers together. “I’m Palmer. I was a drama teacher at a small-town high school, but they kept overfunding football, one thing led to another, and now… I’ve got some serious vision.”
Tigran would be the last inmate admitted to Red Clay before a coup months in the making finally came to fruition.
Hey, yeah, Palmer! Remember that fun NPC? She was dating Mr. Jones and killed four people for him! Anyway, yeah, adjacent to him, an all-out meanspirited brawl in a sewer is taking place, feat. two chaotic clowns and two very frustrated young women.
What rotten luck this had been.
That leak, now of all days, when Being So Normal, Cairo Satori’s pet project that they had been slaving away at ever since setting foot in this series, had the deals with the devil that it had been built upon from the very beginning exposed for the world to see, and the city, which had loved every second of it before, had now been divided sharply between the loyal fans remaining and those protesting the entire thing, demanding the resignation of their producer, the cancellation of a show which had been picked up by so many streaming platforms, had already begun to make so much for the people who had made a livelihood of it all.
With the connection to Andrew Tiffany’s demise, even the oh-so-loyal Purple Flying Man resigned with only a short argument, and even the damage control removal of Caroline Jeffords, responsible for the worst of it, did little to contain the fact that Cairo knew about this, and Cairo allowed this to proceed nonetheless.
What, were they going to just throw it all away at the last minute? Ruin lives, tank companies, get how many people laid off? All over the failures of those close to them? Of course not.
“Cairo, dear,” the voice of that ever-troublesome producer, Million Dollars, muttered into a cell phone for them, “I’m going to need to go under the radar for awhile… People are beginning to look into my own affairs as well. But know that, as always, no matter what, you have my support. This show isn’t just a cash cow, Cairo… It’s an example. An example for the world to look to, and something for Stand Users to aspire to be better. I know you’re probably mad at us as well, but… You know that, don’t you?”
“Dollars… You’ve got a lot of nerve, trying to plead with me right now,” Cairo answered, tense in what had been their green room, sitting in the mall their producer had owned, “we definitely need to talk about our future… But we need to have one, too. Of course the show must go on… Nothing’s gonna jeopardize that!”
Free Viper Strip Mall, Suburban District
In recent times, the atmosphere at Free Viper was… somewhat dire. In fact, it had been on a rapid decline since that fateful day a couple months ago when Bert hijacked a ritual meant to challenge fate and did so, while murdering tens of thousands of people and injuring far more than that at the same time. Actually, Black Knight Penitentiary Album’s death and the realization that Remix was a serial killer came before that and weren’t very uplifting either, but what Bert did was somewhat hard to top.
Either way, the realization that he found one of the most morally bankrupt groups of people to team up with in Los Fortuna was one that Arthur Lifeson had reached not too long ago, and though it was somewhat of a painful thing to come to terms with, he had no choice but to do so and simply carry on. Bert had died, and the least Arthur could do from here on out would be to do his best to assist the city of Los Fortuna and bring justice to those who deserved it. The city certainly needed it, given all that was occurring right now.
For all the time Arthur spent in the city, he hadn’t gotten enough of note done yet… but that was soon to change. He had a plan in mind, one that would help keep the city and the world of stand users as a whole from devolving into further chaos. Before he could put it in place, however, he’d have to get some help.
Los Fortuna Shopping District, Sweet FA Mall - The Next Day
Nix Ripa had been in this city for months now, and in that time, all he had done was tear down walls, break buildings, break people who had dared to step all over the safety of others, of those too weak to bend fate to their whims.
It was despicable to him, and the icy Stand User was seething with hot rage. Those without the power to change the world themselves were pitiable, in their ways, yet at once, he knew they were not above help… That they needed to be driven higher, reach for the stars rather than wave to the heroes they saw in them!
When Arthur Lifeson discovered and contacted him, he did not hesitate to make his way to the megamall in which this was all set to culminate. Rather than in the comfortable solitude of the Black Hill Estate, where he could train without disruption, he’d even spent the night in an alley nearby, wanting to be able to spring out first thing in the morning!
When he did, then, as if on schedule, the older bearded man who had requested his help stood at the foot of Sweet FA, looking himself quite regal with that increasingly modified Medieval Times getup.
“Sir Ripa… It is an honor to meet in person, with yet another warrior of great acclaim.”
“Heh… I’ve seen you around,” Nix answered, stretching off the sleeping-on-a-dumpster aches and forcing out his hand, which Arthur, in turn, grabbed firmly, the pair locking fingers tightly and staring one another down intensely. “Did a damn fine number on those guys at this very mall awhile back… And it takes some guts to drive out into the Middle Finger for any reason! The mountains are where I do my most intense training of all!”
“Aye, I regrettably was fooled into following the glorious allure of Being So Normal… I lack even your good reason, of how you and your fallen brother-in-arms, Sir Rains, apprehended a true villain in the process of this fight, and even a black knight who would have put a past companion of mine to shame with her depravity.” He looked towards the space and shuddered. “The show, it refused to show the truth, but the wounds from that grueling battle, the burns… They were excruciating. That witch Jeffords, nothing she’s touched can be trusted as a truth to show the world.”
“So we’re in agreement then!” Nix said, finally letting the handshake go as Arthur’s hand began to grow numb, rolling his arms around and turning to face Sweet FA. “I looked into this place, their mission statement, their show, their producer… Set a good example my ass! They just want the whole damn world to think there’s nothing better than being a Stand User! That the ground we walk on should be kissed just for what we’ve got! Well… I’m no goddamn celebrity!”
“Heavy is the head that wears the crown,” Arthur agreed, “and this mockery… It will not do good for the world to learn of us this way. A knight’s honor is not something we seek for glory, for congratulation, but because there is no greater purpose than to slay evil, to protect those who cannot for themselves!”
“Heh… I like you. After this, we’re sparring ‘til one of us can’t move!”
Nix led the way in there, then, Arthur feeling pause for a moment at the sheer intensity of his companion. This was not of fear, however, or of a sudden feeling of inadequacy at someone so much younger, yet so much more driven than him.
Nay, he had been filled with more righteous determination than ever, and with a battle cry that led to a family with two kids in a stroller staring his way, he ran in after him!


As soon as they reached the main foyer of the mall, both of them realized, in tandem, and Nix spoke first, “…this place is huge as hell! Where do we even go to smash shit up?”
“I… That. That is a good point! Perhaps we should conduct a map kiosk, one which says ‘you are here!’ Ugh, those are always a pain to read…”
“I’ll help you.”
Both turned, then, to see a very fashionable teenager, clad in a purple aviator cap and goggles, slim and bearing a dour expression on his face. All who had hung around Cairo would recognize the Purple Flying Man from someplace or another, as well as all the extremely online and influencer-following of Los Fortuna.
“This show… They’ve done so much to capitalize on my uncle’s death. They’ve actively stopped the truth of whatever might have happened to him from being investigated with their frameup… And this conflict, I have lost two of my brothers to it all over again.”
He paused, then, and the two men seemed to trust him.
“You won’t be able to erase the show completely… It’s already had a limited run in this city. But masters, extra footage, content they were going to actually send out… There’s a storage space nearby… Most of the show’s data is backed up, of course, but that’s where everything is being saved. If your wish is to sabotage Being So Normal, to ruin its international release before it can cause any more harm to the outside world, that is where you go.”
“So you’ve had a change of heart yourself… I am thankful to hear that, Purple One…” Arthur snapped his fingers, then, as if remembering his name. “Right, now I remember! ‘Afton,’ wasn’t it?”
Purple’s face faulted. “Erm… N-no, eheh. It, uh… It wasn’t that. I haven’t been anything but ‘Purple’ for a very long time.”
“No matter what you’re called, an enemy of this show’s from within is just what we need to make this a little less of a pain in the ass!” Nix declared. “Lead the way!”
A Series of Backstage Halls Deep Within Sweet FA
Acrobatic and stealthy as he was, after leading the way in for those who had sought out this quest to begin with, Purple hurried along deeper inward, well aware that it was likely this place would not be unguarded, and meaning to scout ahead, maybe even fight a bit if he absolutely needed to.
He really, really did not want to, and so far, it wasn’t reassuring to him that nobody had interrupted them. No show staff, no Stand Users, not even some rent-a-cop had yet gotten into the way of this.
As he made his way to a security room, quietly bemoaning the fact that he would never live down infiltrating a security room with that damned nickname Bad Apples had given him, his worst fears were confirmed.
His friend, his confidante, Cairo Satori was sitting in a swivel chair, watching screens displaying the entire mall and idly leaning their head into a metal baseball bat.
“Purp…” They spoke up without even turning to face him. “Wasn’t expecting to see you again so soon! I mean, with everywhere you’ve blocked me, privated your accounts… I was under the impression you needed some time away from the show.”
Purple hopped down, then, walking closer towards the chair, clearing his throat and pondering his words clearly.
“The show needs time away from the show, Cairo… You know damn well why I brought myself back. Come on. You know this isn’t right… It doesn’t have to be this, and even just delaying could save-”
“Delay, huh?” They stood, twirling that bat they’d always carried around. It didn’t worry Purple. He’d never seen them actually using it. “C’mon… You know it’s not that simple, buddy. I’m just trying to make sure everyone has a good time… Already, I’m cutting toxic people out of the show! Even when they’ll make it harder to make anything going forward, Caroline is gone! I’ll keep that producer on a really short leash! I am doing everything in my power to make sure that this goes well… C’mon, can’t you look on the bright side?”
“You… You already know my answer to that. You’ve betrayed my trust, Cairo. The trust of my uncle, of everyone you’ve worked with… Of this whole city!” He shifted in place, then, becoming a much more avian humanoid figure with its pose. “I am its lavender courage, and I am your friend! And as both, I cannot abide by-”
Cairo swang their bat, and as they did, the arms of a Stand emerged from their own hand and struck it as well, multiple times in quick succession.
By the time the bat impacted Purple, it was with enough force for the deeply resilient eternally-young ghost to be sent hurtling towards a wall, literally impacting it hard enough to leave an impression in its form, embedded and unconscious in a single swing. He was alive, and would walk this off, but he wouldn’t be getting back up today.
“Sorry ‘bout that,” they said, standing with the bat over their shoulder, ‘Peach Pit’ manifesting more fully by their side (drawn by the artist Boy George, as usual), “but I can tell we don’t have time to chat… I’ll send you a gift basket from the launch party, yeah?”
Then, their attention turned towards the others on the security room screens, addressing their Stand in the meantime, “uh, hey, Peach…”
“I’m on it,” the Stand answered, “Arthur Lifeson and Nix Ripa… I’m excited for this, honestly.”
“And you don’t need to know that I am to, honestly…” Cairo moved to press the intercom button.
“I heard violence!” Nix called out, balling his fists. “Purple found someone!” He began to rush forward, then, Arthur preparing to make a blade, only to be stopped by the crackling of an intercom button.
“Hello again! Wow, it really isn’t all that often that Being So Normal has repeat appearances, but that’s, what, twice in this promotional cycle alone?” Cairo’s voice rang through, then, and they continued, “I figured we’d see some trouble here, so I gave most of staff the day off… I knew it’d be types like you two who showed up, and honestly, I gotta say, despite the circumstances, I’m a bit psyched!”
“Cairo Satori!” Arthur spoke up then, waving his hands. “Put this madness to a close, before I have to put you to my blade! You need not fall victim to this any longer… To fight us is a waste of time!”
“Well, I’ve got time to kill, and nobody to talk to, now that my friend’s taking a bit of a nap. And besides, you think I’m gonna just let you destroy everything we’ve been working to build up because you don’t like a couple of the crew members? C’mon, have a reality check here! No way I’m gonna allow that… Especially not right now! Look, why not come talk to me after I’ve completely closed this Netflix deal?”
There was silence, then, and then they spoke up again.
“Oh, who am I kidding? We both know that this is only gonna end one way! If you wanna stop me from sending this show out for the whole world to know and love, and not just be another little piece of Los Fortuna’s super storied, super amazing history, then STOP me! I’m already sending Peach your way, and there’s no way the two of us will just get walked all over!”
Arthur shut his eyes in frustration, but Nix shook his shoulder. “We knew from the start it’d come to this. C’mon… Any more talking this through will be a waste of all our breaths.”
“Yeah! This pre-battle stuff goes on way too long, I swear! So much to cut down in post without missing the meat of it… But enough talking shop, yeah? Let’s get to what we’re here for… You wanna say it with me? …no? Okay, suit yourself!”
“OPEN THE GAME!”
Location:
A hallway to several storage rooms in Sweet FA Mall. The area here is 40 by 80 meters with each tile being 2.5 by 2.5 meters. The white tiles are completely out of bounds for this match. The light magenta tiles are the main hallway, the purple tiles are side hallways, and the red tiles are the rooms. Each room has a number associated with it for convenience, as shown by the purple numbers. The ceiling is 8 meters tall. The doorways are denoted by the dotted lines between the rooms and hallways.
The players start at the left end of the hallway and Cairo starts in the security room (room 5) to the right of the bottom center. Cairo’s Stand starts in the middle of the main hallway.
The grey X marked circles are security cameras on the ceiling that connect to the monitors that are represented by the yellow notched rectangles in room 5. The light blue rectangles in the main hallway are 4 meter tall metal shelves that house stage set up equipment such as stepladders, light fixtures, microphones, extension cables, construction tools, and anything else needed to set up or tear down a stage. All shelves are bolted to the ground.
The yellow stars are disks, tapes, harddrives and other recordings of the footage shot by Cairo’s show.
The walls are drywall while the floor is ceramic tiled.
Now onto the different rooms:
  • Room 1: Contains racks and cardboard bins of merchandise. The brown rectangles are cardboard bins of plushies and hats. The red circles are racks of clothing merchandise.
  • Room 2: Contains a mountain of chairs and other furniture within a 5 meter tall metal storage fence as represented by the light blue rectangle and the junk inside it. Each side of the fence has a chain locked door.
  • Room 3: Contains various cooking appliances and peripherals. The white rectangles are 4 meter tall metal storage shelves and the magenta rectangles are 5 meter tall metal storage containers. Basically any appliance that doesn’t fit on a shelf is put into one of the three containers.
  • Room 4: Contains two long tables as represented by the grey L-shaped rectangles. On these tables are neatly laid out items that were used in Round 2 Match 4, this means Riot Shields, Fireworks Cannons, Magnetic Ray Guns, Grappling Hook Guns, smoke bombs, Tar filled paintball guns, mannequins, body armor, skateboards, net launchers, fire extinguishers, step ladders, marbles, bowling balls, trampolines, shovels, steel chairs, and blankets. Only the crystal ball is missing. The blue circle is a barrel of fencing foils and the yellow rectangle is a banged up motorcycle that while not completely totaled is in pretty bad shape.
  • Room 5: The security room. It is rather bare, only housing the monitors set-ups to the security cameras and three swivel chairs to go with them.
Goal: RETIRE your opponents!
Additional Information:
As a reminder, White Tile areas are out-of-bounds for this match. If you willingly traverse through them you will be retired by a pair of mall cops.
Here is a shortened version of Cairo’s character sheet with all relevant information, the full sheet is linked below
Name: Cairo Satori
Age: 21
Gender: None, whose business is that anyways?
Species: Human
Occupation: Beloved Media Icon
Equipment: The newest smartphone, two sets of wireless earbuds for communicating directly with [Peach Pit] quietly, a bag of weed mints, and a baseball bat.
User Stats:
Strength: 3 (Too much effort to get properly strong- Cairo can throw as much effort into a hit as they need to in order to finish someone off after being brought to near-retirement by [Peach Pit], and that’s about the maximum they need.)
Agility: 2 (Never had to run after or from anything.)
Endurance: 2 (Not one to hold up under sustained pressure for very long, hoping to duck back from any conflicts except where absolutely necessary.)
Conduction: 2 (Able to personally carry their Stand’s damaging energy through them, and has a general knowledge of how to apply it.)
Vibing: 3 (It's for vibe checks- the necessity of finishing an opponent off personally, in a fast and hard strike. The full force of their strength, loaded into one moment rather than a series of fests. Also, they do have good vibes.)
Stand Name: [Peach Pit]
Stand Appearance: On the bulkier side of stand builds, Peach Pit has some resemblance to a knight in plate armor- big, dark metallic pauldrons, a chestplate, an assortment of straps and buckles, etc. The surface of the stand looks very much like a sunset with its colors flipped around. Its face is smooth except for a simple minimalist icon of the sun, and the rest of the head is mostly covered by a knight's helmet as well. A gradient of sorts goes from the head of the stand down to its armored feet, starting with an orange-red and ending in black with white specks like stars in the night sky.
About/Oddities: The stand is dangerous, outright. The manifestation of an incredible will for a very specific life gave it incredibly high offensive might, and although Cairo has depleted its very low ‘potential,’ nothing else has decreased in the slightest.
Additionally, [Peach Pit] is sentient, and thinks of itself as a close friend and bodyguard to Cairo. Despite being able to dish out high damage, it is very much a friendly, calm and collected individual, having respect even for those it has to fight. As such, [Peach Pit] leaves RETIRING opponents up to its user completely. An enemy can be beaten down, but will still be able to pull together and carry on albeit impeded until Cairo personally finishes them off. This isn't simply a choice- if instructed to keep pressure on an opponent who's down but not out, its strikes can indefinitely inflict serious pain and yet never be quite enough to injure a foe to the point where they're considered RETIRED.
Due to the bold weakness in this, for how combat inefficient and easily hurt its user is, Peach doesn't have full damage transference. Instead, it can be destroyed repeatedly- Cairo takes one instance of C power damage upon its destruction, and it can be resummoned from Cairo's position after ten seconds.
Peach's presenting identity has been influenced by Cairo's insistence against defining things that way, to the point of being comfortably seen subjectively as anything. Peach will respond to any pronouns without questioning it.
Stand Stats:
Power: A(The stand can exert a great amount of power in its attacks)
Speed: A (Its movements are very fast and its attacks can travel just as quickly)
Range: B (50 meters)
Durability: E (Subpar durability, however when destroyed the user takes C power damage and the stand can be summoned back to Cairo’s side after 10 seconds.)
Precision: C (Generally decent in its movements, but its projectile attacks only move in a straight line once fired and can only be stored within conductive materials. In non-conductive materials it would keep traveling)
Ability: Peach Pit lacks a complex ability, as far as one would expect. Rather than intricate effects, its hits themselves can simply be conducted through material similarly the way that electricity does, with distinct variation based on the conductivity of the material. Within conductive material, damage is stored up much like a battery - the moment someone touches the "battery", the damage transfers directly to it on the point of contact. This means that if Peach were to punch a metal rod and someone were to touch it, they would feel the full brunt of Peach's attack the moment they do so. A battery remains charged for up to fifteen seconds, and at any point if it hasn’t been touched and discharged already, Cairo can pick any direction from where the battery is in contact with non-conductive materials to activate the next type of attack.
Within non-conductive material, either deployed through battery or direct strike, damage "travels", moving forwards in a straight line at A speed in the same direction it came from. This wave of damage can be seen as it travels, with slight shimmers of light and a crackling sound emanating from where it's currently positioned.
Damage cannot travel further than B range from Cairo.
Team Combatant JoJolity
Black Hill Regalia Arthur Lifeson and Nix Ripa “The thing in Hayato's hand was definitely a handy cam. It doesn't seem to be in this room right now...” This show is a sweet-sounding idea, but it’s so corrupt to its core that you can’t allow it to spread any further than it has. Destroy as many physical backings of the recordings Cairo has made for their show as you can over the course of your strat!
Being So Normal Cairo Satori “I even took a video of the cat-like plant you've got in the attic!” This show… You know it’s been an unsavory road, one you wish you could have managed differently, but the good it can do, the way the world might finally begin to understand the ugly and wonderful truths of Stand Users and appreciate them more as a part of their lives… You will celebrate that. Take creative inspiration from actions that took place in matches related officially to ‘Being So Normal!’ That is to say, these 5 matches, R1M5,R1M23,R1M29,R2M4, and R3M8!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

0 to Mythic – my thoughts on the game as a new f2p/letter to the devs

Hi everyone! My name is Mingos. You may have seen me around twitch and discord spamming in chat and worshipping Ludia. I like deck building games and I was a consistent legend hearthstone and top 20 Pokémon doubles player.
I took to Mythic last night on day 4 of starting the game (shoutouts to CopperPitch, BBQ, vhirvi, cautionfun, Professerf, DrStned, Meals, and everyone who has tuned in the stream to give me their wisdom) and I’d like to give some feedback and my thoughts on the game as a whole!
Gameplay
The gameplay is very dynamic and fist clenching and it brought back a lot of fond memories of me playing CCGs in the past and it was an absolute blast to go through the ranks! The gameplay functions incredibly similar to hearthstone – where each creature has an attack & health and upon receiving an attack, health is deducted with the creature dying once health reaches 0. There is nothing wrong with this style of combat but I was hoping that it had a little more distinction as games like yugioh, Pokémon TCG and MTG all have their own take on the combat system.
In saying that, the game has this thing called the sanctum – a shared pool of cards that players can choose upon appeasing their gods. I was initially very skeptical of this mechanic because it was advertised that Gods Unchained would have less RNG compared to other games and having random cards in a pool available each game? Lunacy. However, I have learned to realize that this sanctum adds a special flavor to the game. As it is available to both players, players can deny cards and out-maneuver the opponent. Simultaneously, it contains some “answers” such as relic removal for when an enemy draws an amazing relic early.
Finally, we have a modified mana system – you get increasing amount of resources each turn to play more cards. However, starting from the 6th mana, subsequent turns will only unlock a fraction of the mana with the full mana crystal unlocked after 2, 2, 3, 4 turns for mana 6, 7, 8, 9, respectively. I will go into detail about this in the balance section.
Gods
Currently there are 6 gods in the game, each with their god powers that you can choose (per game). It is quite likely that I don’t have access to the suite of cards available to each god and being a beginner certainly doesn’t help. My thoughts on the cards has been that they lack a bit of flavor and distinction to the gods. Take for example god of death who has more cards built around death, the void and afterlife, we would have cards like “Made Mark” belonging to god of deception when I think that’d be perfect for god of death. There are certain archetypes that are more accessible pertaining to the various gods but as a deckbuilder I feel that the synergies around these archetypes are not very well defined from a lore perspective. I am sure as more cards are added into the game, the more tools we will receive to explore these archetypes further.
Balance
I have a lot to say about this but I will only talk about the few main points. It feels like to me a lot of the card power is inspired by hearthstone and there is nothing wrong with that. As a theory crafter I look at each card’s worth by simply going mana cost + 1 i.e. a 1 cost should have about 2/2 of stats or value equivalent, 2 cost 3/3 and so on. The complication comes once we get to 6 mana and beyond where the value curve gets a bit out of hand. Looking through the cards, the value of 6 mana cards roughly follow the formula above and that feels a bit undervalued given that 6 mana comes online at turn 7. This is interesting because that means even control decks are pressured to put in a healthy amount (or maybe majority) of cards that are 5 cost or below. Since you would be mana locked pre turn 7 to 5 mana or below to stabilize. Looking through GUdecks it appears to me that 6+ cost cards are only picked when they are outliers such as legendaries or limited cards with the ability to develop even more value to win a game of attrition. Now conversely, if we look at the lower cost creatures, we have cards like switch duelist, pyramid warden, jinxblade duelist which present strong early game value or just a straight up threat that demands instant removal before snowball. Certainly, these cards are top tier cards and outliers but if we look at the upper mana costs, we have much fewer cases to draw examples from.
Most gods have a strong aoe board clear around 6th mana but lets evaluate that a little bit. Taking into account the extra mana we get, if we go first we would have a total of 27 mana before the opponent gets 6 mana. Conversely, 23 if we go second. That means if we can yield approx. 1.5 damage for each mana spent then we can win the game before turn 7. With cards like makeshift shiv or ritual rod which presents 5 and 6 points of damage, respectively, that is certainly not a problem once you have an optimized deck.
I do want to preface I am simply a new player and my point is simply that I feel the 6+ cost cards presently seem a bit undervalued, in their board presence and reactive abilities.
Community
Never change! EVERYONE has been amazing! Everyone has been incredibly supportive, from the players to the devs. I think the community is what made it so fun for me as it has.
Closing
If you have read this far, thanks! I have genuinely and thoroughly enjoyed the game and there are things that I chose to not address like UI and bugs because I am aware that the devs are aware of those issues as they are more directly attributed to player retention. Thanks for all your hard work! I also want to mention again these are just my thoughts as a fairly new player and from a beginner perspective only. One important thing I forgot to mention is that players get to KEEP their cards which is one of the driving points of the game and I hope the game gets more traction as it becomes more developed.
I often play deck builder games and occasionally play some music on stream. Feel free to reach out to me to ask about anything related to the game, your casino deck that you have built or anything else, or just say hi. I enjoy chatting and getting to know people so just having twitch chat send memes would be a blessing https://www.twitch.tv/mmmmingos.
Take care and peace out!
submitted by mhgmingos to GodsUnchained [link] [comments]

True Story Time

Ok, forgive the formatting. This was originally a greentext post for all the /b/tards at 4chan. It's also a long read but if you can get past that then it is actually a quite interesting story that happened to me years ago.
be 22 active duty air force assigned to Nellis in Las Vegas not disclosing job, but no stranger to weapons and tactics get pulled in to supervisor's office one day told I've just been "voluntold" to participate in a training exercise with DOD no other information given other than reporting instructions pretty much any question I asked was answered with "I have no fucking idea " report to conference room at base hotel next morning per instruction see about 12 other guys from my unit also voluntold to be there five guys enter room in civilian clothes introduce themselves as the "WHITEBOX" Group Assume it's an acronym for something, but never explained told we will be upgrading our security clearances hours of paperwork, only told we are participating in a force on force exercise released back to our unit crack jokes about how the exercise is a lie and we will be experimented on return to regular job and time passes eventually assume that it was canceled and forget the whole thing
about 2 months later supervisor pulls me aside and tells me that I need to report to a briefing the next day says it’s about "some WHITEBOX exercise" has no idea what it is and doesn't seem to care. once again report to base hotel with the other 12 guys WHITEBOX guys show up and pick us up in a van driven off base to some random office building and escorted into the offices of the Department of Energy, WTF? mystery only deepens, what the fuck is happening? what if this actually is some evil experimental shit more hours of paperwork and security/safety briefings by random suits had to fill out and sign a non-disclosure agreement and that threatened arrest if violated required to turn in cell phones and any other electronic devices in our possession our cell phones get locked in a cabinet while the office phone in the room gets unplugged WHITEBOX guys finally return and fire up a power point briefing first slide just titled WHITBOX Exercise 0X slide also labeled in bold red letters "CLASSIFIED TOP SECRET / NOFORN / ORCON this is really starting to feel serious
WHITEBOX Exercise finally explained told that for the next two weeks we will be role playing as OPFOR (opposing forces) we will try to attack and penetrate a DOD facility and carry out a simulated act of sabotage facility is protected by a contracted privately owned security force security group is required by the DOD to carry out this exercise in order to audit their protection every couple of years if we succeed, security company fails the audit and looses the contract the exercise is the conclusion of a two week inspection of the security contractors and their procedures every exercise a random military unit is chosen as OPFOR "reminded that we are silent professionals and that this isn’t something we should be advertising shaving wavers granted and civilian attire only FUCKYEAH.jpg power point scrolls to a page with a google earth screenshot on it instantly recognize the picture it's Area 51 holyfuckingshit.exe are we are being told to break into Area 51? can't be real random unit bro pipes up out of nowhere "Is that fucking Area 51?" we are all fucking stoked later told not to call it Area 51 as that just makes you a total chode Groom Lake, Paradise Ranch, or Homey Airbase are the acceptable names many insiders simply refer to it as “The Base” also reminded of the possible legal action via UCMJ if we go around telling everyone about it One of the WHITEBOX guys is now our designated "insider threat" exercise is designed to simulate that someone inside has been comprised by a foreign government he will provide any information that we ask for that he has knowledge of or access to other WHITEBOX guys handle will handle exercise logistics they will provide any weapons or equipment that we request to carry out mission "within reason" told this is not a COD loadout screen
ground rules established... will only be provided with weapons that we are certified to carry weapons will be armed with blank rounds or completely empty also no vehicles will be utilized by us within the DOD property landmarkers simulating road chases are not authorized our insertion is simulated so we will already be escorted/processed through various checkpoints and dropped off near the base no impractical equipment requests, so no tanks, helos, surveillance drones, or scud missiles, lol any explosives we intend to simulate will be assessed by WHITEBOX so if we want to blow the perimeter fences we will tell them before hand, they will calculate the weight of the bang we would need, it would be simulated by rocks, and then someone would need to hump the weight number 1 rule established and stressed with a very serious tone we will be escorted by WHITEBOX evaluators at all times within the DOD landmarkers at no point are any of us authorized to be alone in the facility actual security is not laxed because of the exercise, nor is this a free pass to roam security personnel can still use real force in the event that we deviate from the established protocols shown various pictures within the airbase that most will never get to see a specific hangar is designated as our target building. we will need to gain access to that hangar and carry out an act of sabotage for our sabotage we will need to ///REDACTED/// obviously we won't be doing it for real so we will actually need complete a random task inside the hangar task will be designed to be as complex and time consuming as the real thing all while being hunted by the security force insider threat briefing continues, various elements of the base security procedures and day to day operations explained however, get the impression that the chosen source is someone with a generic admin position and is not actually involved with security we are also encouraged to do our own research and scour the interwebz for info about the base told to supply the URLs to WHITEBOX if we find anything of interest. sorry if we got your Alex Jones or Art Bell conspiracy blogs taken offline briefing finally concludes, we are reminded of our non-disclosure policy and taken back to Nellis and dismissed for the day
next day we all meet at Creech Air Force Base in Indian Springs, Nevada we will be using this location to build our plan of attack and do rehearsals/dry runs it's actually pretty cool because it's on us to plan our op, just a bunch of random Airmen periodically grill our insider with questions and start asking our other WHITEBOX guys for gear we tried to have our insider take pictures of the interior of our target hangar, but he got caught IRL he would be arrested and interrogated by the feds, and the whole op would be dead instead though the guys that caught him received kudos from the inspectors, and he just tells us nope have to rely on a whiteboard sketch of the inside decide to keep it simple, M4 riffles only however I am certified on the Barret M82 .50 cal. we decide that I will carry that heavy mother fucker as well as an M4 and provide overwatch from the distance kind of bummed out because im not going inside it will be on me to neutralize certain security positions that we have previous identified we remind our WHITEBOX guys that the M82 is an anti-material weapon with the ability to disable vehicles they tell us that I will just need to call my shots to the evaluator that I will be partnered with he will radio to the vehicles that they are destroyed and will need to stop driving guess I should mention that is also part of the disadvantage we have we will all be paired with WHITEBOX evaluators who will sort of act as referees during this simulated battle however they will all be wearing bright orange reflective vest identifying them as exercise officials that really fucks our ability to stay hidden and stealthy, but it is what it is also should mention that this is a daytime raid despite our objections sounds like they are setting us up for failure, but they remind us not to think of it like that this is all being done just so the evaluators can get a good look at the security's incident response procedures it's not an unannounced drill, the military doesn't really like to do that kind of thing especially with large scale exercises such as this everyone on the base know we are coming, there's no element of surprise here except with what kind of attack we prep it would be a real hot clusterfuck if the security contractors failed the audit heads would roll, people would get fired, and numerous officers would be relieved of command I still get to attack Area 51 so don't care as this is the coolest thing I've done in the military
our plan is starting to come together over the days decide to sacrifice one of us in a suicide bomb attack figure out which of us is the most "FNG" or lowest ranking and make him do it he will approach one of the ECPs (entry points to the base) on foot wearing a rucksack loaded with rocks (make-believe explosives) he will be wearing a uniform and will identify himself as Air Force and will franticly yell that he needs help we don't anticipate that he will make it that far or that the security will actually swallow this ruse however his goal is to get as close as he can to the ECP and yell allah ackbar and release his dead man's switch and try to take out what he can his evaluatoescort will drop a GBS (ground burst simulator) when he detonates GBS is a little miniature explosive device that just makes a really loud boom anyone who’s been through any type of military training is familiar with them, they are used to add stress and create excitement we are hoping this will be a distraction and will get as much security as possible to converge on that location the rest of us will assault from the other side of the base and try to breach the perimeter several of us will also be rucking explosive rocks for the breach chose a breach point that will have us crossing only a minimal portion of the flightline (place where aircraft operate) if we successfully simulate breaching the perimeter the exercise will be paused and we will be inprocessed through the ECP and brought into the base exercise will resume and we will continue to assault towards the target hangar I will stay outside in my sniper position and try to smoke what I can inside the hangar the team will cover the doors with simulated claymores and take up cover two guys will carry out the simulated sabotage act while the rest cover the doors WHITEBOX doesn't have any inert claymores to provide so the will be simulated with small weighted ammo cans the weight is really starting to become problematic so we abandon the claymores and decide to just cover the doors with firepower would really help if we had a vehicle, but not happening to be fair, vehicles wouldn't make it that close to the base if they tried to attack IRL armored or not
week one down, plan looking solid considering how much of our attack is simulated two weeks of planning is actually excessive not complaining though cause two weeks of hanging out and smoking and joking compared to normal work at Nellis only downside is the hour drive back and forth each day to Creech AFB casino right outside that base with awesome steak and eggs so not too bad though one of the WHITEBOX guys tells us he's actually employed by the Department of Energy he doesn't actually work at Groom Lake, he works at the Nevada Test Range the massive amount of Nevada landscape that is restricted and owned by the feds is actually impressive contrary to popular myth there is road access to Groom Lake via the adjacent test range, but not too many people actually make that drive. the 737 shuttle from McCarran Airport is how everyone gets there since the drive is long as fuck the main paved road through Rachel Nevada that all the tourist flock to doesn't really have any operational use anymore allegedly we will be driving there through the test range via a convoluted series of paved and dirt roads route is CLASSIFIED TOP SECRET, not kidding
DOE dude gives us a tour of the test range one day load cases of water in back of van drive to Mercury Nevada and stop at checkpoint inprocessed inside, get pictures taken and issued escorted visitor passes also required to wear radiation badges once inside get to see all that shit from The Hills Have Eyes, fake towns that were blown up with atomic bombs not as intact as they are portrayed in films though, they are pretty rekt or deconstructed show us a massive crater called the Sedan Crater in the 50's they experimented with using atomic bombs for mass excavation projects hoping they could just nuke the ground and build shit instead of fucking around with bulldozers pretty stupid and impractical but they didn't know any better back then they buried an atomic bomb a half a mile underground and blew it up Sedan Crater left behind as a result and the fucking thing is huge. they allegedly herded cattle down to the bottom of the crater afterwards to test the post fallout effects pretty fuckin savage, and it was actually stunning to look at two hour drive to Groom Lake though endless desert roads now see why we loaded the water, we’d be pretty fucked if the van broke down or got stuck get first distant look at the base without having to enter their checkpoints holyshit.mp4 very few people get to actually see what we are seeing to be honest though, looks like any other air force base I've ever seen except smaller besides the obvious fact that it is in the middle of bum fuck nowhere and its main runway is long as fuck also realize one of the reasons they didn't want us operating vehicles most roads are dirt and the entire lake bed is surrounded by "moon dust" everywhere moon dust is the ultra-fine sand found in certain parts of the desert with the consistency of flour it's also a total bitch to drive in and the security patrols getting stuck is a somewhat frequent occurrence told that they even have some of the AAFES fast food joints there that you find on any other base imagine working at a Burger King that you need a Top Secret security clearance for, how the fuck does that work??? noticed that despite being authorized to be here, we are still being watched by distant security patrols wonder if they know we are the bad guys that are going to be attacking the joint make some minor adjustments to the plan since the google earth pictures lack some detail conclude tour and take the 3 to 4 hour drive back home, most of us slept in the van
arrive at Creech next day and see that more WHITEBOX guys have been added to the mix, now there's like 20 of them for the past two weeks they have been inspecting the security contractors and its procedures you can tell a lot of them are ex-military based off of language and the people that are dipping and spiting in empty water bottles the mood is light, all of the exercise planning is finished, nothing to do the last two days we managed to borrow an empty hangar at Creech and used it as a mockup of our target hangar to run rehearsals no longer asking our insider questions about security, instead start asking completely ridiculous questions about conspiracies for lulz accuse some of them of being reptilians to see how they react, some of them get legit uncomfortable before you go sounding off, doubt they are hiding anything, some folks just don’t get military humor one does, however, and shows us a velcro patch that he wears on his rucksack it's one of those standard patches you spot on a pilot’s flight suit that has the name, rank, branch, and blood type his blood type seriously says reptilian it's obvious that they embrace and poke fun at the reputation this base has, in fact they thrive off of it
the day finally fucking arrives, time to attack this bitch wake up at 0400 and drive an hour to Creech dressed to kill decide to wear DCU "desert combat uniform" pants and a sand t shirt with my personally owned Blackhawk tactical vest to carry spare M4 mags sometimes the military issues some real shitty gear so our unit is somewhat lax and allows us to personally buy our own better equipment if it has command approved use and doesn't break SOPs also wear my empty gas mask pouch attached to my hip and use it to carry spare M82 .50 cal mags also wear a black turban for lulz that I bought off an ANA (Afghani Northern Alliance) dude downrange used to have a guile suite but it got lost on a deployment so that's a no go unfortunately arm up with an M4 with M68 red dot sight and attach a BFA "blank firing adapter" to the muzzle, and load six mags of .556 blanks also provided with my trusty Barret .50 M82 and five mags there is no BFA for the Barret that I'm familiar with so carry that with empty mags, guess I get to cheat with the weight load up in the vans with WHITEBOX team and drive another hour to Mercury get inprosscessed through security checkpoint and receive visitor badges for the test range drive another 2 hour on random roads passing more checkpoints /// REDACTED /// forced to surrender cell phones, personally owned electronic devices and CAC cards (military ID cards) again receive our escorted visitor passes for Groom Lake and now continue down some of the most forbidden roads in American history start unloading as close to our start point as the terrain allows and hump the rest of the distance on foot with our escorts suicide attack bro hangs back in the van with other escorts and is driven to his start point the terrain is favorable and allows us to set up out of sight hence why we chose the spot I break off and try to set up my nest at my chosen OP "observation point" as discreetly as possible not really stealthy cause I'm being followed by a guy wearing an orange reflective vest that says STAN EVAL and he's just casually walking he tells me to set up the Barret, but just simulate your shots by firing the M4 blanks now in a spot where I can observe base activity and provide cover fire for the breach, but I am also the most easy to spot sniper ever now wait for confirmation that our distraction on the other side has happened, taking a real long fucking time
my escort's radio chimes to life and starts talking "attention all WHITEBOX, we now have proper authentication via CASTLE ROCK for initiation of a detachment level exercise" voice on radio proceeds to spit out a long winded exercise safety briefing realize it's been about 40 minutes and we are just now fucking starting another 10 minutes and finally get word that suicide bro is approaching his target escorts all inform us that the security force is responding to reports of an explosion outside of the ECP later find out that suicide bro was stopped and challenged at gun point about 50 meters outside of ECP by a mounted patrol he then just fuck it and started sprinting towards the ECP until they opened fire with blanks and his escort set off the GBS he actually managed to take out the vehicle that stopped him and create several casualties (we gave him the heaviest explosive rocks loadout) overall our distraction was pretty fucking successful give it a another minute or two and finally start shooting and calling my shots to my escort/evaluator he's talking on his radio and relaying my simulated violence, "inform Merc-17 that they are dead from sniper fire" etc... I have predetermined targets to engage based off of what poses the biggest threat to the breach team I actually do some damage and get confirmation of casualties from my escort it's about a 600 meter run to the base perimeter in the open desert so it's on me to try and clear their path as much as I can the plan is to try to lure some security vehicles to our position then eliminate them with the Barret while they are en route the dead vehicles can then serve as points of cover for the breach team as they assault towards the base breach team was also aiming to see if they could snag any security radios from the dead patrols so we can monitor their comms didn't really work out that way however, in the end we simply didn't have all the info about the anticipated security response without giving away too many sensitive details, we all got ambushed by the security from unexpected locations forced to abandon my nest and the Barret to start moving towards another location to back up the breach team that was under fire trade some shots with security until my escort finally announces "ok dude, you're dead. go ahead and lay down" that's it, game over
play dead for about 20 minutes while security cleans up the area breach team gets rekt, we managed to get within 100 meters of the perimeter couple of security dudes approach me and perform a dead combatant body search on me it's a specific type of search designed to search a dead body while also checking for possible explosive booby traps pretend to be dead and let security dudes run my pockets finally one of the evaluators shouts "PauseEx" (pause exercise) we got fucking annihilated, no chance this attack was going to be successful our evaluators tell us that everyone did a great job, HOWEVER.... we are going to continue the exercise because they didn't get the chance to observe much of the internal security components we are going to resume the exercise assuming that we were actually able to get inside that target hangar this will give the evaluators the opportunity to observe the security's recap and recov procedures (re-capture and recovery) we all get magically resurrected from the dead I realize that I am actually going inside Groom Lake! Fucking Awesome...
spend about 15 minutes policing up the area for brass which means wandering around and picking up spent cartridges board vans and get driven around to ECP. realize that only half of the security force is playing in this exercise the rest are still armed with live weapons and are still performing regular protection duties forced to show our visitor passes, names and badge numbers are compared against a master list that the security has /// REDACTED /// /// REDACTED /// notice a homemade sign hanging on the wall at the security center it’s got a picture of an alien with a red X through it that says "no extraterrestrial entities or relics beyond this point" like I said earlier, everyone enjoys the reputation this base has drive to our target hangar, holy fuck! I am now inside Area 51 use of blanks not authorized indoors, everyone is told to clear out weapons rest of the exercise will use simulated firing, the equivalent of pointing your empty weapon at someone and yelling bang sadly not the first time I trained like this, military does it all the time it’s ridiculous and awkward every time, looks like a bunch of kids playing backyard soldiers with sticks security has already reset its posture, they know we are attacking but doesn't know the building we are hitting we all enter the hangar, get the impression that it doesn't actually get used IRL anymore reeks of mildew and no power inside, dust everywhere in the center there is a pickup truck covered with a tarp and roped off with red rope and stanchions, signs posted identifying it as a controlled area told that this is a simulated military asset and this is what we are sabotaging WHITEBOX evaluator pulls a box out of the bed of the truck remember when I said we will have to do a complex and time consuming task to simulate our act of sabotage? it’s a fucking Star Wars Lego kit! I shit you not! evaluators tell us we will need start building it and reach page 12 in the instructions without errors or mistakes kind of wish we went with our earlier plan and brought claymores cause I spotted some sweet chokepoints outside the building to set them up also wish we had the idea of bringing padlocks and chains so we could lock down the hangar and make life more difficult for the security force set up our spots to cover the doors, we are well versed with building clearing tactics so we know what spots to cover to make it hard
WHITEBOX evaluator authenticates over the radio with someone by passing letters and numbers back and forth, process known as sign/countersign voice on radio announces that the detachment level WHITEBOX exercise has resumed showtime! Two unit bros start opening the Lego kit and sorting parts me and the suicide bro weren't supposed to be in this hangar or even on the base to begin with so we don't have points to cover inside come up with idea and ask one of the escorts if we can go out the back on to the flightline plan to walk to two separate buildings in opposite directions and see if we can create distractions evaluators approve the plan, but tell us we can't approach or enter other buildings, nor approach any parked aircraft decide to leave firearms and my tac vest behind for clever reasons if we are unarmed the security will most likely apprehend us, and search us this is more time consuming than just shooting us and will keep them away from the hangar longer exit the back of the hangar on to the flightline and just start casually walking down the tarmac with my escort eventually hear the sound of police sirens in the distance getting louder, hear they come! get the urge to start sprinting but decide not to since it would most likely result in me being tackled on the pavement, fuck that later realize distant sirens are actually responding to hangar after reports of a silent alarm being received so much for the distraction plan
decide not to return to hangar since there is not much I can do unarmed, and continue walking down flightline all the parked aircraft I see are just normal military aircraft, although some do seem to have “enhancements” or cosmetic features that I haven’t seen before ask my escort where they keep all the flying saucers, he smirks and just replies "underground" wonder if there are actually any subterranean levels to this base, suppose a lot of these buildings could support that ask my escort if there are really underground levels, he facetiously says “who knows” white pickup truck with police lights approaching fast pretend not to notice and keep walking voice starts barking at me over a loudspeaker "stop right there! do not move! get your hands up! security mercs climbing out of vehicle with rifles drawn, don't see magazines in the riffles, they are part of the drill they actually try to challenge both of us, escort has to remind them that he is out of play security goons bark at me, "face away from me NOW! keep your hands up!" they are actually pretty intimidating, I comply proceed to have me lay on the ground face down with my arms and legs stretched out yell at me to put my hands in the small of my back, palms together, fingers up big black guy approaches me and actually puts his knee on my neck George Floyd style "don't fight me, don't resist me, or you are gonna get hurt" he says puts me in zip ties and picks me up, see other guards still have weapons drawn on me overall whole thing similar to a gangbanger getting rolled up by the cops black guy puts me in some weird and uncomfortable arm hold tells me to start walking while he steers my body with the arm hold and walks me off the flightline taken to a grassy area, get put back on the ground and searched and questioned /// REDACTED /// I try to bluff and say that the hangar will blow if anyone goes inside, see if that stalls them he tries to question me about it, but I can tell he’s not biting, I decide to tone it down and stay quiet cause the dude really looks like he’s going to fuck me up actually overhear his partner talking on the radio, he’s telling others to exercise caution and beware of possible explosive booby traps lights out, realize that someone put a bag over my head evaluator calls out "EndEX" (end exercise) all portions of the exercise are terminated, it's all over
black security guy cuts my zip ties, takes off the hood and sets me loose later find out that security retook the hangar with no problems my guys inside struggled with the Legos since it was so dark and hard to see instead of immediately going in, security tossed inert CS gas canisters inside none of us brought gas mask since it was something our insider failed to mention evaluator let us build legos for another 30 seconds then yelled “GAS, GAS, GAS” unit bros in the hangar were told to lay on the ground and pretend to be incapacitated security swarmed the place with gas mask and guns, kicked away weapons they got a similar treatment to what I received on the flightline and got hauled out of there we all regroup at the base's main visitor center for the AAR (after action review) overall security responded quite well, only some points were critiqued, nothing failing smoke cigarettes and crack jokes back and forth with the security dudes, finally get to see the human side of the guy who snagged me on the flightline tell him he’s one scary mofo, he smiles and we shake hands security dudes leave, head to base theater for full debrief WHITEBOX guys thank us for our participation, time to head home wait a sec, let’s see some fucking aliens WHITEBOX guy smirks and says he’ll give us the dollar tour another day drive back to Mercury knowing full well that we are not going to hear back from them, especially about a tour return radiation badges to the Mercury office told that if we never hear back from them that it’s a good sign told that if they do call us then our Tricare (military health coverage) will get put to good use whole experience was cool as fuck one of the evaluators hands out business cards for ///REDACTED/// and tells us to look them up when we separate from the military starting pay for the security force is pretty fucking dope and only certain military backgrounds are considered for it return to Indian Springs and hit up the casino for drinks with the original 5 WHITEBOX guys ask if any of the prior OPFOR units actually pulled it off and broke in told that a group of CCT guys from the 24th STS was the closest anyone’s ever gotten but even they still failed makes sense, I’ve heard that those dudes are legit operators tell war stories and get drunk actually receive a letter of appreciation from the Air Force Test Center Detachment 3 from Edwards Air Force Base, California about a month later it thanks me for my participation in an exercise but makes no mention of Groom Lake my participation in a vaguely worded “DOD exercise” actually gets mentioned as a bullet in my annual performance report mfw I attacked Area 51
tldr - me and my coworkers "broke" into Area 51 with automatic weapons so we could put together an X-wing starfighter out of Legos
Thanks for reading. I should mention that I have intentionally withheld a lot of details and even altered a few. I'm not trying to blow up anyone’s spot and compromise shit. Just wanted to share a true story about some cool shit I got to do in my youth. For example WHITEBOX is a completely fabricated name while the whole operation actually went under another random weird name. It still ranks as some of the most cloak and dagger shit I got to do in the military. I actually don’t really tell too many people because it is no one’s business and no one would believe me anyways. I finally figured that enough time has passed and like I said, I have specially tailored this story to avoid leaking any sensitive shit. Overall the base was actually kind of underwhelming. I didn’t really see any earth shattering secrets there. All of the alien and reptilian conspiracy theories were openly mocked and made fun of there. It’s really just a base that gets an extra layer of discreetness and physical security for more sensitive assets and projects to be kept there. The CIA, JSOC and other intel gangs from Washington even have offices out there because it’s just a quiet tucked away place to do business. I will say that their security is no joke and that they have some truly fascinating techniques to detect and deny intruders. Hope you enjoyed.
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