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Doge has wandered away, we need to find our happy little coin again.

Been with Dogecoin since 2015. Mined a crapton of it, to the tune of about 66 million doge. Bought $10k worth of home depot gift cards with it to build my fence. This last couple weeks that 10k fence turned into a multimillion dollar fence. I was deployed at the time, so I never got to see the first big spike to .01. When I came back, it was still well under .01. The dogecoin subreddit was a fun, happy, helpful place, full of people who enjoyed doge memes, the adoption of doge, and USING doge to do good works in the world. Who remembers doge4water? Who remembers the Jamaican bobsled team, or the number 98 Nascar? Who remembers how we convinced many small businesses to adopt dogecoin AS A PAYMENT and deliberately focused our efforts on supporting them with our coins? Hell, I still have a stack of pocket flipbooks i bought with dogecoin. Lately, ive seen this subreddit shift to almost a match for WSB. The same frenetic, desperate energy, the diamond hand rocket moon emojis, the use of the terms autists, smoothbrains, paper hands, retards and lossporn. The constant barrage of "whose still holding", repeated attempts and pump and dumps, and spamming Elon Musk. This has to stop, this is not the way. Part of what makes WSB so great and so terrible is that flop sweat drenched focus on losing everything, suddenly gaining millions of dollars, or costing someone else millions of dollars. Its a casino floor and everyone is jacked up on mountain dew, and very often a sense of exclusivity for those not following the crowd. Dogecoin, on the other hand, is based on doge. Happy, friendly and welcoming. Dogecoin is not a stock, not a get rich quick scheme, not a middle finger to whatever mysterious man holding the levers of the economy. Dogecoin is a mindset and a currency. Dogecoin is about putting good into the world. Dogecoin is about adoption and use of an extremely solid technology that comes with a side of fun people. We want mass adoption, we need to mass adopt everyone else. The best way to do that is to be the happy, friendly, and welcoming shibes who are wagging tails about our coin and wanting to explore new places for it to go. Go out, talk, buy/spend/sell your coins, and be excellent to each other. Be the doge.
submitted by Sandcrabsailor to dogecoin [link] [comments]

With the recent influx of new users - I decided to post a guide to Pump and Dump schemes - what they are, how to avoid them and how to move on from them

TLDR: Following the recent DOGE and XRP situations, and our influx of new users - I have decided to put together a quick guide on what a pump and dump is, how to spot it, how to avoid it, and what to do should you fall for one. This is just my thoughts on the issue and by no means exhaustive. I welcome comments and my biggest recommendation if you fell for one of these schemes is to accept it, address your emotions, seek support - either by those around you or here if you feel more comfortable, then commit to educating yourself.
 

Summary:

A pump and dump scheme is where a group of people pitch a coin (or stock) to other people to spike short term volume, and therefore the price, in order to profit from selling their own supply at the higher price to the newer investors.
 
How to spot a PnD:
  Tips to avoid - see below but the main two for me are:
 
 

What is a Pump and Dump scheme?

  A Pump and Dump scheme (PnD from here on in), is where an investor, or group of investors promote a coin they already hold (or are purchasing) in order to cause positive sentiment and the price to rise. At this point these investors will then sell their coins to the newer investors, causing the price to crash and leave the people who fell for the PnD with a large potential loss, or coins which are now worth a lot less than the price they paid for them.
These are not new and were traditionally done via phone call. If you have watched the Wolf of Wall Street, or similar films about penny stocks, you have seen this stuff in action. If you are buying, you are the retail investor who gets taken for a ride.
With the recent influx of new users to this site, and following the PnD schemes surrounding Doge and XRP, lets take a look at how to spot a PnD scheme
 

How to spot a PnD scheme?

 
  • Promises of huge gains, in a short amount of time. If it sounds too good to be true, it is. In crypto (and stocks) if someone is talking to you about something, they are selling you their position. If it is positive - they likely own it, if it negative - they either want prices to fall or they hold a competitor. Ask yourself, why someone would be going out their way to tell you something is a once in a lifetime opportunity? If it was, they would be keeping it secret and accumulating themselves. These people are salesman, and you are the one buying the bullshit
  • Linked to the above there is often a time element - 'get in quick, or you will miss it', they are relying on your impulsive decision making to jump in - they are manipulating you to over ride the logical part of your brain which makes decisions based on information and context
  • There is no discussion of any potential risks or downsides, and you are removed from groups or harassed for asking basic questions - this is a hive mind at work, and you are being censored from raising any concern or legitimate question.
  • There may be reference to 'how this time is different', or it plays on recent successes which are in no way comparable - e.g Game Stop - anyone who paused for a second would realise why not only was financially the short squeeze on GME completely different, but also the moral stand point was too. XRP, for example, is a centralised system which enriches the founders beyond belief. Yet these groups tried to ride the sentiment of GME to convince others to join - as a show of rebellion and alliance.
  • Social media storms are cooked up, it seems like out of nowhere this is all anyone can talk about - when has this ever proven a successful decision? Once everyone is talking about it, you are already too late. You may not lose money, if you are lucky, but you are still the one being duped. Again this is feeding on emotion and Fear of Missing Out. There will be groups created and ran by mods who run them like cults - no talk of anything but price going up is accepted.
  • There is a time or plan attached - e.g. Pump and Hold at 8:30. For the love of god, if this is the case, sell before then. All the leaders of these groups will have done. All of these public announcements are done again to create legitimacy and make you feel at ease - as a collective.
  • Generally any concept of 'we are in this together', coming from a group trying to actively push up the price of something short term = PnD. You are not in this together, markets are competitive - they are survival of the fittest whether you like it or not. They want your money, when you listen to them - you are basically offering to hand it over. People invest to make money, especially when the entire premise is pushing a price up to get rich. They do not want what is good for you, they are using you and they will take your money if you allow them to. They are telling you, because you are the opportunity - not the coin.
  • Be aware, people telling you to hold and buy more, are using you. They want you to push the price back up so they can sell. If you are in these groups - on social media, be aware you may be talking to bots, or at the least people who are trying to dump on you. When it drops, get out.
 
 

How to avoid PnDs in future

 
  • 'Why are they telling me this?' - this is the first and main question to ask yourself. What does the person sharing the information have to gain from telling me? In this case - you invest and push the price up, allowing them to make greater profit. Understand why they would be sharing details with you - if it such a great thing, why are they sharing it?
  • if it is a friend telling you, ask for more information - why it is doing well, what the plan is etc - if they can't explain it properly, this is a big red flag and they likely have fallen for it too.
  • Look out for how someone talks to you about it - is it emotionally driven, does it make you excited? scared to miss out? - This is exactly when you need to step back, breathe and ask yourself if you are thinking correctly. Emotional decision making is not a good thing here, and then ask if they are intentionally trying to get an emotional reaction out of you? (see the above - FOMO, get rich quick etc)
  • Is there any room for nuance? Are you able to discuss the potential cons or risk? If you are laughed at, or harassed, others are told to ignore you (he won't be getting rich, weak hands, pathetic seller) - this is a huge sign that you are investing in something where no other thoughts are allowed. The reason for this, once you are out the bubble - logic returns and you see the smoke and mirrors for what they are. PnD groups work like a cult, only one form of thinking is allowed, everything else is censored.
  • Did this come out of nowhere, do I even know anything about this? If you don't know anything about it, except it makes money, don't invest in it. This is a terrible decision for two reasons. Firstly, and most obviously, you have asymmetric information - you have no idea why and what you are buying, therefore can't make an informed decision - only an emotional one. Equally, this kind of thing pushes panicked, emotional selling. When you don't know fundamental reasons why you invest in something, when the price dips you will sell. Why? because when your brain asks you the question 'shit it is dropping, what do we do?!' - your logical brain won't have an answer, because you never gave it the information to form one. This second part is more relevant to regular investments, not PnDs of course, but is worth bearing in mind before you invest in anything.
  • Was the coin relatively stagnant, or has it dipped recently? PnDs typically target coins which haven't moved much recently, or have lower trading volume, this allows for a much easier spiking of the price due to a small change in demand equalling a big change in price. If you look at the charts and it was doing nothing until this big flurry of activity - you are being taken for a ride.
  • Look for the news, if it is pumping, don't listen to people inside the group - search for reasons why something is pumping. If you can't find anything of value, there probably isn't anything, and you are gambling on emotional decisions.
  • The opportunity finds you, you don't find the opportunity. Getting rich off 'undervalued' coins, or finding a hidden gem is not easy. They are hidden for a reason. If someone is coming to you with this, remember they are selling. You are buying.
  • If someone does approach you, talk to someone else outside of the bubble - find another group e.g. CC, or other investors - talk to them, get outside perspective before investing.
  • look for examples of populist sentiment. Do you hear things about an other? - e.g. haters, those missing out who are jealous. Are you made to feel like you are part of a special group? The ones with insider information? This is a lie, it is very very common manipulation within populist movements, cults etc - to create a narrative of an other to entrench tribalism within the group. This is done to make you switch your brain off, to rule on emotion.
  • is there a recent comparable story that was successful? e.g. GME (yes this isn't the same at all in reality, but the story being sold is - or at least plays on the hype of GME). If there is, you are being played. The real opportunity, just like the hidden gem, is the first one. When people tell you this is happening again, they are simply using the positive news from one case and applying it to their own - often because it lacks any actual, real, tangible reason for succeeding or being a good investment.
 
 

I fell for a PnD, what next?

 
Have you sold yet - No? Are you in profit? Sell. Whilst you still can. Greed will tell you not to, and perhaps you can eek out a little more money. But you are gambling, and gambling extremely high risk against people trying to take all your money.
 
Yes, you have sold. Did you make a profit? Yes - great. You are still a an idiot, just a lucky one. Tell yourself that. There is a difference between opportunist traders taking advantage of PnDs and someone getting lucky and getting out before it collapses. Do not confuse the two. The first group know what they are doing (and they may still lose, but they are aware of the real risk). You are fucking lucky. Don't do it again. So count your blessings, go through the same process of learning about PnDs and begin to understand why you fell for it, how to avoid it in future and realise you are up - you won. Don't go back in, you are asking to lose.
 
Yes you have sold? Did you make profit? No? Ok, this is normal - 90% + of people doing this will end up in the same situation.
 
  • Recognise and accept your mistake. Do not feel ashamed of it, it is ok. You were played, it happens to all of us in our lives at some point.
  • Step away from whatever device you used to invest. DO NOT ATTEMPT TO WIN IT BACK RIGHT AWAY. You will most likely make things worse, investing again on emotions - even worse emotions now, shame, anger, disbelief.
  • Talk to the important people in your life if you feel comfortable, if not, come here or to other anonymous groups for support. It is important to share what happened, to vent emotionally whatever it is you feel.
  • Realise it is only money, even if gambled way more than you should have done, long term you will get out of this. Focus on other areas of your life for the time being - emotional investment, fulfilment and development - seek out things which may centre to your emotions again, whatever that may be - getting out in nature, cooking, reading, adrenaline sports - whatever the shit you need, do it.
  • Consider who, if anyone needs to know. Did you borrow from you and your wife's joint account? Accept a loan from a mate? These people need to know the truth. Do not hide it and hope to win it back. Tell the truth. They deserve it.
  • Do not repeat the same actions, if you want to win long term from this - you need a different approach. Step away from the high stakes casino and figure out long term strategies to make money.
  • Learn to diversify and manage risk. You are taking a huge gamble going all in on something - even if it isn't a scam, you need to protect yourself through diversifying your investments. Get rich quick schemes are the fastest way to lose money.
  • Educate yourself on these behaviours - I would recommend 'Thinking Fast and Slow' by Daniel Kahnemann as a personal favourite. This book helps to look at and address the biases that make up our emotional decision making, and learn how to recognise these and instead 'think slow'. You won't regret reading it.
submitted by Anhowa123 to CryptoCurrency [link] [comments]

Real-life use cases for Monero

Here are a few examples of real-life use case for Monero that I found from masteringmonero.com that defeats any arguments accusing Monero of being a tool used to hide criminal activity. Although it can be used for such, Monero has a lot of legal uses as well which includes:
Price manipulation: Sofia is the only mechanic in a small town. One of her customers paid for an oil change with Bitcoin. Sofia later looked up his address on the ledger and saw that the customer's wallet contained enough Bitcoin for a new Lamborghini. Next time he needed a repair, she doubled her prices. If the customer had used Monero, Sofia would have been unable to view his balance or use such information to manipulate prices.
Financial surveillance: Oleg's parents send him some Bitcoin to pay for textbooks, then continue to snoop on his Bitcoin address and activity. A few months later, Oleg sends some leftover Bitcoin to the public donation address for an organization that does not align with his parents' political views. He does not realize that they are still monitoring his Bitcoin activity until he receives a furious email from his parents, berating him. If Oleg had used Monero, his family would not have been upset due to prying into his transaction activity.
Supply chain privacy: Kyung-Seok owns a small business providing family catering services for local events. A large food company uses blockchain tracing to identify most of his regular clients. The corporation uses this list to contact Kyung-Seok's customers, offering similar deals for 5% less. If Kyung-Seok's business used Monero instead, its transaction history could not have been exploited by rival businesses seeking to steal his customers.
Discrimination: Ramona finds her dream apartment, conveniently close to her new job in a great neighbourhood. Every month, she promptly pays her rent in Bitcoin. However, the landlord notices that some of the payments trackback to a legal online casino. The landlord personally despises gambling and unexpectedly chooses to not renew Ramona's lease. If Ramona paid the rent with Monero instead, the landlord would not be able to review its history and discriminate based on her legal source of income.
Transaction security/privacy: Sven sells a guitar to a stranger, and gives the buyer a Bitcoin address from his long-term savings wallet. The buyer checks the blockchain, sees the large sum of money that Sven has saved up, and consequently robs him at gunpoint. If Sven had instead given a Monero address for payment, the buyer would not have been able to view Sven's wealth.
Tainted coins: Loki sells some of his artwork online to save up for college. When he pays tuition, he is shocked to receive a “payment INVALID” error from the school. Unbeknownst to Loki, one of his paintings was purchased using some Bitcoin that was stolen during an exchange hack the previous year. Since the school rejects any payment from a blacklist of “tainted” Bitcoins, they refuse to mark the bill “paid.” Loki is in an extremely difficult position: the Bitcoin that he saved has already been transferred out of his account, yet the tuition bill is still unpaid. This entire situation would have been avoided if Loki sold his paintings for Monero instead since its fungibility precludes tracking or blacklists.
submitted by mdja123cs to Monero [link] [comments]

What is Monero? Why is Monero? How is Monero? Everything you need to know in 5 minutes or less.

Monero is one of those coins that doesn't really seem very important or useful but once you understand it a bit better you start to appreciate the fact that it exists.

What is Monero?

Bytecoin, now an ancient name in the crypto community, was forked by an anonymous Bitcointalk forum user thankful_for_today and BitMonero was born in 2014. The very community that backed this fork at first, threw sticks and stones at thankful_for_today so he disappeared from the stage. 5 days later the community took over, renamed the coin to Monero (Esperanto for "Coin), and made quite a sensation out of it. In 2016 Monero was the most transacted cryptocurrency out there, mostly thanks to the Darknet markets and the privacy features of Monero, but since the regulatory crackdown of those same markets in 2017 didn't kill Monero we can safely assume that it doesn't only relate to criminal activity. In fact, it has a lot more to offer.

Why is Monero?

There is a distinct difference between privacy and anonymity. If you want to keep your transactions private, you don't want others to know where your money is going. On the other hand, if you want to keep them anonymous, you don't care if they know where the money is going as long as they don't know who is spending it. Bitcoin already offers anonymity and it may seem impossible to figure out who is behind that random string of numbers and letters but it's actually a lot easier than you think.
If you use the same address for everyday payments long enough, by simply observing your spending habits all of us could know exactly where you live, what you like, how much you like it, and what you are willing to pay for it. So, if you had a gambling habit and I was a casino manager, I would probably send you some free money to try out our games but that is just the tip of the iceberg. What if someone has a personal grudge against you but is also a bit insane? At best, we will be annoyed by push notifications on our devices and at worst a lot of psychos will know where we live.
Monero solves this problem by creating decoy transactions almost all the time. It uses an obfuscated public ledger that allows anyone to broadcast or send transactions, but outside observers can't tell the source, amount, or destination. The inner workings of Ring Signatures and Bulletproofs are a bit complex but in simple terms, for every transaction you create Monero creates a dozen fake ones meaning that no one can tell the difference, thus your privacy is guaranteed. Reciever addresses are protected as well with a "stealth address" so both sides of the trade are covered.

How is Monero?

Monero is secured by the proof of work consensus meaning that the coin is mined. To be exact, 1.26 XMR per block with a block time of 2 minutes. Recently there have been some concerns raised about the privacy features of Monero.
In August 2020, renowned blockchain auditing and security firm CipherTrace announced that they had developed the world’s first Monero tracing tool in collaboration with the United States Department of Homeland Security.
The Monero dev team quickly responded to CipherTrace’s announcement, revealing that a new algorithm called ‘Triptych’ was in development, which promised to protect users against the reported detection methods.
It feels like there is a constant effort to shut down and delegitimize Monero by regulators. In December last year, the IRS offered a $625,000 bounty to anyone who can crack Monero’s privacy. This just goes to show how big of a deal Monero actually is and if you want a confirmation of that in practical terms, here is a simple example.
If you don't want others to know your transaction history with Bitcoin you can simply convert that BTC to Monero, convert it back to Bitcoin, and send that Bitcoin to a new address. Even if someone linked the previous address to you, they will have no clue where that Bitcoin went.
Monero is designed as a currency but it can also be used as a tool. Those that consider privacy to be a right can now use this tool to gain that right on their own terms. No one can say for sure if privacy coins will survive in the long run but for now, there seems to be a high demand for them.
So how is Monero? Very untraceable.
TLDR;
Edit: Formatting and typos.
submitted by Monster_Chief17 to CryptoCurrency [link] [comments]

Review of Martin Scorsese’s 1995 Casino [A mob movie that has many actors that will go on to be in the Sopranos].

mods please lmk if this violates the rules. i’m posting here because I write about the mob/casino and many relevant themes that are important elements of the Sopranos, in my opinion. I think they’re of the same medium and genre so wanted to post here. Hope that’s alright. Cheers! (11 min read) ————————————————————————
EDIT 2: TL;DR -
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
———————-
Every good filmmaker makes the same movie over and over again—Martin Scorsese is no different
Scorsese's Casino is a phenomenal story of the condoned chaos and "legalized robbery" that happens on a daily basis to gamblers who bett away thousands of dollars and return each day for more “FinDom,” but without any of the sexual sadism. The whole scam only persists because the house always wins: the odds are stacked 3 million to one on the slot machines, but the same shmucks return wide-eyed each day hoping for a different outcome, devoid of any rational re-evaluation required to maintain their grasp on reality, and the liquidity of their bank accounts.
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
Robert De Niro plays Sam "Ace" Rothstein, recruited by his childhood friend Nick "Nicky" Santorno to help run the Tangiers casino, which is funded by an investment made with the Teamsters’ pension fund. Ace’s job is to keep the bottom line flowing so that the Mafia's skimming operation can continue seamlessly. De Niro's character felt like half-way between Travis from Taxi Driver (of course, nowhere as mentally disturbed) and half of the addictive excess, greed, and eccentric business-mind of Jordan Belfort in The Wolf of Wall Street.
Ace’s attention to detail gives him a rain-man-esque sensibility; his ability to see every scam, trick, hand signal, and maneuver happening on the casino floor make him the perfect manager of the casino, and take his managerial style to authoritarian heights in his pursuit of order and control over what is an inherently unstable and dynamic scheme; betting, hedging outcomes, and walking the line to keep the money flowing and the gamblers coming back. I’m not claiming Ace is autistic, I'm no clinician, but his managerial sensibilities over the daily operations of the casino, from the dealers to the pit bosses, to the shift managers, are to the point of disturbing precision, he has eyes everywhere, and knows how to remove belligerent customers with class and professionalism, but ultimately is short sighted in “reading” the human beings he is in relationship with. Ace is frustratingly naive and gullible in his partnership with Nicky and the threat he poses to him, and in his marriage with Ginger.
Ace has no personal aspirations to extract millions of dollars for himself out of the casino corruption venture. Ace simply wants the casino to operate as efficiently as possible, and he has no qualms about being a pawn of the bosses. While Sam, “the Golden Jew”—as he is called—is the real CEO of the whole enterprise, directing things at Tangiers for the benefit of the bosses “back home.” Ace’s compliance is juxtaposed with Nicky’s outrage upon feeling used: he gripes about how he is in “the trenches” while the bosses sit back and do nothing. Note that none of the activity Nicky engages in outside of the casino—doing the work of “taking Las Vegas over”—is authorized by the bosses. Ultimately Nicky’s inability to exert control over his crew and the street lead to his demise.
In the end, capitalism, and all that happens in the confines of the casino, is nothing but “organized violence.” Sound familiar? The mob has a capitalist structure in its organization and hierarchy: muscle men collect and send money back to the bosses who do not labor tirelessly “in the trenches.” The labor of the collectors is exploited to create the profits of their bosses. The entire business-model of the Mafia is predicated on usury and debtors defaulting on loans for which the repayment is only guaranteed by the threat of violence. But this dynamic is not without its internal contradictions and tensions, as seen in Casino.
In a comedic turn, the skimmers get skimmed! The bosses begin to notice the thinning of the envelopes and lighter and lighter suitcases being brought from the casino to Kansas City, “back home”. The situation continues to spin out of control, but a mid-tier mafioso articulates the careful balance required for the skimming operation to carry on: to keep the skimming operation functioning, the skimmers need to be kept loyal and happy. It’s a price the bosses have to pay to maintain the operation, “leakage” in their terms. Ace’s efficient management and precision in maintaining order within Tangiers is crucial for the money to keep flowing. But Ace’s control over the casino slips more and more as the movie progresses. We see this as the direct result of Nicky’s ascendance as mob kingpin in Vegas, the chaos he creates cannot be contained and disrupts the profits and delicate dynamics that keep the scam running.
Of course I can’t help myself here! We should view Scorsese’s discography, and the many portrayals of capitalist excess not as celebratory fetishization, but a critique of the greed and violence he so masterfully captures on film. See the Wolf of Wall Street for its tale of money as the most dangerous drug of them all, and the alienation—social and political—showcased in Taxi Driver. Scorsese uses the mob as a foil to the casino to attack the supposed monopoly the casino holds on legitimate, legal economic activity that rests on institutionalized theft. When juxtaposed with the logic of organized crime, we begin to see that the two—Ace and Nick—are not so different after all.
The only dividing line between the casino and organized crime is the law. Vegas is a lawless town yes, “the Wild West” as Nicky puts it, but there are laws in Vegas. The corruption of the political establishment and ruling elites is demonstrated when they pressure Ace to re-hire an incompetent employee who he fired for his complicity in a cheating scam or his stupidity in letting the slot machines get rigged; nepotism breeds mediocrity. In the end, Ace’s fall is the result of the rent-seeking behavior that the Vegas ruling class wields to influence the gaming board to not even permit Ace a fair hearing for his gaming license, which would’ve given him the lawful authority to officially run Tangiers. The elites use the political apparatus of the State to resist the new gang in town, the warring faction of mob-affiliated casino capitalists. While the mob’s only weapon to employ is that of violence. The mafia is still subservient to the powers that be within the political and economic establishment of Vegas, and they’re told “this is not your town.”
I’d like to make the most salient claim of this entire review now. Casino is a western film. The frontier of the Wild West is Vegas in this case, where the disorder of the mob wreaks havoc on, an until then, an “untapped market.” The investment scheme that the Teamsters pension fund is exploited for as seed capital, is an attempt to remain in the confines of the law while extracting as much value as possible through illegal and corrupt means for the capitalist class of the mob (and the ultimately dispensable union president). Tangiers exists in the liminal space of condoned economic activity as a legal and otherwise standard casino. While the violence required to maintain the operation, corrupts the legal legitimacy it never fully enjoyed from the beginning. This mirrors the bounty economy of the West and the out-sourcing of the law and the execution of the law, to bounty hunters. There is no real authority out in the frontier, the killer outlaw on the run is not so different from the bounty hunter who enjoys his livelihood by hunting down the killers. Yet, he himself is not the State. The wide-lens frame of Ace and Nicky meeting in the desert felt like a direct homage to the iconic image of the Western standoff. The conflict between Ace and Nick, the enforcer and the mastermind, is an approximation of the conflicts we might see in John Wayne’s films. The casino venture itself could be seen as an analogy of the frontier-venturism of railroad pioneers going to lay track to develop the West into a more industrial region.
I would have believed that this was a documentary about how the mob took over control of the Vegas casinos in the 1970-80s … if it were not for the viewer being expected to believe that Robert De Niro could play a Jew; it's hard to believe a man with that accent and the roles he’s played his entire career could be a “CRAZY JEW FUCK!!” I kid! But alas, De Niro is a class act and the last of the many greats of a bygone era. At times, it felt like Joe Pesci lacked talent as an actor, but his portrayal of the scummy, backstabbing bastard in Nicky was genuinely remarkable, but I might consider his performance the weak point of the movie. It’s weird to see a man that short, be that much of physical menace. There are a number of Sopranos actors in Casino. I’m sure Vincent Chase watched the movie and said to himself, “bet, i’ll cast half of these guys.”The set design and costumes were gorgeous. The styles and fashion of the time were spectacular. Scorsese’s signature gratuitous violence featured prominently, but tastefully. The camera work, tracking shots through the casino and spatial movement was incredible and I thought the cinematography was outstanding, the Western-esque wide lens in the desert was worthy of being a framed still.
The Nicky//Ace dynamic is excellent and the two play off of each other well. The conflict between the two of them escalates gradually, and then Nicky’s betrayal of Ace by cheating with Ginger marks the final break between the two of them. Nicky’s mob faculties represent a brutal, violent theft that is illegal and requires the enforcement of violence by organized crime. Despite the illegal embezzlement and corruption at play with the “skimming” operation at work at the casino, the general business model of the casino stands in contrast to the obscene violence of the loan sharks. Ace operates an intelligent operation of theft through the casino, and his hands-on management approach is instrumental to the success of the casino. Nicky’s chaos pervades the casino, and the life and activities of “the street” begin to bleed into Ace’s ability to maintain order in the casino. “Connected” types begin frequenting the casino, and Ace unknowingly forces one particularly rude gambler to leave the casino, who happens to have mob ties with Nicky. The “organized violence” of the casino cannot stay intact perfectly, because the very thing holding it together is the presence of the mob. Nicky is in Vegas as the enforcer and tasked with protecting Ace but his independent, entrepreneurial (shall we call them?) aspirations lead him to attempt to overtake what he realizes is a frontier for organized crime to brutalize and exploit the characters of “the street” (pimps, players, addicts, dealers, and prostitutes) and the owners of small private businesses.
Nicky is reckless, “when i plant my flag out here you won’t need your [casino/gaming] license” Nicky thinks he, and Ace, can bypass the regulations and bureaucratic legal measures by sheer force of violence alone. But ultimately Nicky is shortsighted and doesn’t have a real attachment to the success of the casino. After all, he isn’t getting profits from it (or much anyway) and isn’t permitted to play a real, active role in its daily functions because of his belligerent, untamed personality. Nicky has no buy-in that would motivate him to follow the rules or to work within the legal parts of the economy, it’s not the game he knows how to play, and win. All that he is loyal to, or deferent too, is the bosses back home; for whom he maintains absolute, uncompromising loyalty to, but still holds intense spite for.
And now to the more compelling element of the narrative. Sam “Ace” Rothstein is positioned as remarkably intelligent, he makes informed decisions that aid in his skill as a gambler, he can read people to determine whether he’s being conned, he has an attention to detail—aided by the casino’s surveillance apparatus which monitors cheating—that is almost unbelievable. Ace knows when he’s being cheated, he knows how to rig the game so that the house always wins, enacting psychological warfare to break down the confidence of would be proficient gamblers, who could threaten Tangiers’ bottom line. But in the end, the greatest gamble Ace makes is his marriage to Ginger. Ginger is the seductive, charismatic, and flirtatious madame who makes her money with tricks and her sexual power. Ginger works as a prostitute, seducing men, and extracting everything she can, almost as a sort of sexual-financial vampirism.
Ginger is the bad bet Ace can’t stop making even when she destroys his life, her own, and puts their daughter Amy in harm’s way. Ginger is the gamble Ace made wrong, but he keeps going back to her every time, trying to rationalize how she might change and be different the next time. Ace is not a victim to Ginger’s antics. Ginger makes it clear who she is: an addict, alcoholic, manic shopaholic who will use all of her powers to extract everything she can from everyone around her. She uses everyone to her advantage and manipulates men with her sexual power in exchange for their money and protection. Ginger had a price for her hand in marriage: $1 million in cash and $1 million worth of jewelry that are left to her and her alone as a sort of emergency fund.
Ace’s numerous attempts to buy Ginger’s love—and the clear fact that no matter how expensive the fur coat and how grand the mansion, none of it would ever be enough to satisfy her—mirrored Jordan Belfort’s relationship with Naomi in The Wolf of Wall Street. Both relationships carried the same manic volatility and conflict over child custody was found in both films, with the roles reversed in the respective films. Ginger may be irredeemable and a pathological liar, but Ace can’t claim that she wasn’t clear with him; when he asked her to marry him, Ginger said she didn’t love Ace. Ace replied that love could be “developed” but required a foundation of trust to develop. That trust was never there to begin with. The love was doomed from the start to destroy the two of them; two addicts, two gamblers, lying on a daily basis to one another and themselves about reality to justify their respective existences, the marriage, and Ace’s livelihood. And as Ginger pointed out, “I should have never married him. He’s a gemini, a triple gemini … a snake” Maybe astrology has some truth to it after all.
Now I’m not licensed (but hey neither was Ace, and he ran a casino empire!), but Ginger has the inklings of a borderline personality: her manic depression, narcissism, drug and alcohol abuse, and constant begging for forgiveness all seem indications of a larger psychological disorder at play. In the end, Ginger runs away with all the money Ace left her and finds her people in Los Angeles, the pimps, whores, and addicts she fits in with, in turn exploit and kill her for 3 grand in mint coins by giving her a ‘hot’ dose.
Overall, Casino is an incredible cinematic experience. I highly recommend watching this and seeing it as part of Scorsese's anthology of commentary on our economic system and its human victims. I’d argue that Casino, Wolf of Wall Street, and The Irishman all fit together nicely into a trilogy of the Scorsesean history of finance and corruption from the 70s to the 90s.
————-
EDIT 2: TL;DR —
Casino is a story of sexual and financial intrigue, mob violence, union pension fund embezzlement, a “love” story, and the protagonist's masochist addiction to the pain and chaos his lover inflicts on him. It turns out that the sharp-minded genius who meticulously runs the casino, is no more rational than the gamblers who routinely frequent the casino, coming back to lose their money and hoping that the odds will magically shift in their favor.
submitted by chaaarliee201 to thesopranos [link] [comments]

For The Newcomers.

I've noticed an influx of newcomers in the recent weeks, this is most likely do to the price swings of XLM. There are now a lot of daily posts of people panicking over micro movements of XLM and how they should react. I decided to make this post to address these concerns and clarify things, coming from someone buying and holding since XLM's inception.
"When to buy"
I know the price movements are exciting, I got into crypto in the first place trying to profit off of the tail end of the crypto bull market in 2013. When you ask 'should I buy XLM now or later' ask yourself, do you believe in this project? Do you see the Stellar eco-system holding future value? If the answer is yes, then go ahead and put your money where your mouth is. Simple. If it really does well in the future it could land anywhere from $1 to $500 a piece. It won't matter if you bought 10c higher or 10c lower.
That being said, if you're really focussed on catching good prices and dips this is my two cents. I always buy XLM in two chunks. Let's say I have $1,000usd and I want to buy XLM but I feel there could be a dip soon. My solution; buy $500 at the current price and then put the other $500 into the market once it dips (what I usually classify as 8 - 30%). Repeat this process and you'll either break even or be in profit. Don't put all your eggs in one basket in once position. Always have money set aside for dips, because they will come. Also I would highly advise not to try and swing trade XLM. You're almost guaranteed to lose, if you want short speculative gain go to the casino.
Another thing to consider; volatility. XLM is a very volatile altcoin, I would argue more volatile than any of the other top 10's. Don't panic, it is completely normal to see rapid 8 - 16% drops. I REPEAT, IT IS COMPLETELY NORMAL TO SEE RAPID 8 - 16% DROPS. You don't have to post in here, none of us can predict the future. If short term volatility bothers you get the hell out of crypto. The price while I’ve been writing this has dropped 12% then gone right back up then back down 8%. In this market you should only be macro-bullish, short term is all speculative gambling. Typically pumps are followed by pretty large dips to about the halfway point %wise of the recent pump. Volatility also goes both ways, volatility doesn't mean 'it dips here and there', volatility also means drastic and sharp rises in price. If you see huge pumps expect some backwards action. Focussing on short term price movement will literally drive you insane.
Believe and hold. Knowledge is power, the more you educate yourself on this eco-system and this coin you will have gain an edge. I hope someone found this helpful.
Disclaimer; This isn't financial advice and I'm also incredibly biased. To the fucking moon.
submitted by Ozymandias-97 to xlm [link] [comments]

NEW USERS(and seasoned veterans.... Is it too late? Should I wait for the dip? Should I buy this coin. 3 Simple questions to ask yourself before any buy for any coin.

3 really simple questions to ask for any crypto...
If you answered yes to all 3, than the answer to your original question is fairly obvious....
yes you should buy some.
submitted by FoxMulderOrwell to CryptoCurrency [link] [comments]

Nano & Gambling

As I see it nano is one of the more social cryptos, having had a pretty fair distribution, having social projects like WeNano and a very environmentally friendly technology.
I have noticed there are some nano gambling projects like nanobet and nanogames and while I am not against gambling per se, I think we should take a critical look at gambling using nano, especially in the long-term where it could become a bigger and bigger source of profit.
As a former semi-professional poker player I am aware how profitable it can be to profit from other's gambling impulse, but the other side of the coin is that even being a winning player is an emotional roller coaster and being losing player for very many people is a bad experience and at worst emotionally and financially devastating.
Needless to say, in a casino everyone is a losing player except the casino (or the rare clever one that uses a profitable bonus and leaves afterwards).
That's why in my opinion gambling providers should be held to a high ethical standard, and in my humble opinion the state of the industry leaves a lot to be desired in that regard.
My dream is a form of gambling that's truly win-win-win (for players, providers and society). Of course given the zero-sum nature of the interactions involved, this is only possible on an idealistic level; that is to say, that even the players that lose money should have a good reason to feel satisfied with the interaction. As I see it the most obvious way to achieve that would be to help the players feel that their money is not lost, but on the contrary is being put to great use by helping fund effective charities. Additionally one could compensate players with virtual rewards that have no significant expenses (for example tokens, NTFs, or possibly something like coupons etc) in order to increase the feeling of being rewarded regardless of monetary loss, and possibly even give them the chance to have an indirect monetary benefit later. Of course a gambling provider should be still be able to cover their costs and get a fair compensation for the time and effort put into development.
The bottom line, I hope the nano community will take a stand against profit-oriented gambling providers. I would really like to see a gambling provider in the crypto-space that has a decidedly charitable focus, that would really be something novel and potentially transformative if it could get big. Personally I don't have the skills and drive required to make it happen by myself, but I would love to contribute to such a project or inspire people, so if you are interested and have skills or connections in that area, feel free to message me or join the subreddit I created /CryptoAltruism/.
submitted by bejaq to nanocurrency [link] [comments]

Stop Recommending Binance to Newbs

Hey crypto fam

So I know a lot of us use Binance and that’s cool, but can we all please recognize that Binance is a death trap for newbs and is bad for mass adoption.

Binance UI is so fucked that millions are lost every day from people accidentally sending coins on the BEP20 Binance chain.

Binance hasn’t done anything to fix this basic UI design flaw and we can all agree that’s shit. They also have bad customer support and they leave people out to dry.
They’re a glorified casino where newbs go to die and that’s bad for crypto.
Let’s start recommending safer on-ramps for people instead of meat grinders like Binance.
Better on-ramps are:
The best option for newbs IMO in terms of quick cheap and easy for smaller buys is the Exodus Wallet - you can buy BTC with Apple Pay from directly inside the wallet and it’s instantly in your wallet where you control the keys so you don’t have to move it from an exchange and risk losing everything because you don't know what you're doing. Perfect for newbs👍
Let’s spread the word and help keep the new fam safe.
High fives
submitted by threeamighosts to CryptoCurrency [link] [comments]

Grayscale altcoin portfolio.

Market Cap Ranking for Grayscale Investment
1 $FIL
Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time
2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously
3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO.
4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism
5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects
6 $API3
API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains.
Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk).
Latest investment https://twitter.com/barrysilbert/status/1304137631228452866
7 $DG The first community-owned Metaverse Casino
Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.
submitted by Freimusic to CryptoMoonShots [link] [comments]

Market Cap Ranking for Grayscale Investment From High to Low Mcap

Market Cap Ranking for Grayscale Investment From High to Low Mcap

1 $FIL

Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time

2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously

3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO.

4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism

5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects

6 $API3

API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains.

Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk).

Latest investment https://twitter.com/barrysilbert/status/1304137631228452866

7 $DG The first community-owned Metaverse Casino

Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.
https://preview.redd.it/9wezenlujdd61.jpg?width=2500&format=pjpg&auto=webp&s=90c9e12a8b3000105a4fb2adec255be1bc92a9c8
submitted by Freimusic to ethtrader [link] [comments]

How do you want to do this? A Discussion on Selective Rule Enforcement and the application of the "Rule of Cool"

Hello folks,
For my research analysis and writing class my professor let me pick any topic I want. (her mistake) So for my final term paper I chose to come up with a method of determining a guide to the use of the "rule of cool." I got a A on the paper so I figured I'd share it with you fine folks as well. It is rather lengthy so I've included the abstract first. The 8 tips for dungeon masters is near the end (third session), the first and second parts deal more with the philosophical and ethics of games. So, if situational ethics and a discussion on the Mechanics, Dynamics, and Aesthetics of Play are of use for you, be my guess.
I am a relatively new DM so I spent a long time researching and trying to absorb what would make me a "good DM". With that cavate please keep in mind I know next to nothing compared to a vast majority of the DMs here. I can think of no place better to have this paper peer-reviewed, picked apart and "rebutalled" to death than here. If you feel offended, challenged, or angry reading this... Please understand I am a moron borrowing the works and words of far smarter people. If you feel that "this is the WAY" again... I am a moron... so ... with out further ado.

Abstract:

The choice to be a stringent rule-follower without leniency using fanatical legalism in a game can be a source of contention between someone acting as a referee and/or “Game Master” and players of a game. Likewise, to approach games with a sense of fanatical antinomianism, or to completely ignore the rules and simply let players do whatever they want, tends to offer no challenge, and or reason to play that specific game. Using ethical theory frameworks such as situational ethics, natural law, and utilitarianism this paper seeks find the philosophical principles of what moments are acceptable and actually beneficial to bend the rules of a game. As such, it is important to define games, briefly discuss why games are played, and roles rules have on games. The game Dungeons and Dragons 5th edition will be used as the principal example. With “rule for rules” established, seven tips on how to implement it this rule using advice and guidance from some of the most well known “Dungeon Masters” in the modern era will be provided.
Much of this paper relies on the works of Joseph Fletcher, Sheila Murphy; Benard Suits, Robin Hunicke, Marc LeBlanc, and Robert Zubek for the ethical and philosophical discussions around games. For the practical advice, it relies primarily on the works of Matthew Mercer, Brennan Lee Mulligan, Benjamin Scott, Patrick Tracy, Kelly Mclaughlin and Monty Martin.
Players are your friends, or at the very least your fellow human beings. As such, seek out what is best for them. Games are about many things but principally about enjoyment. It’s okay if the player does not get exactly what they want, so long as they still had enjoyment. How it happens is up to the players, the one running the game, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”

**“Once upon a time, around a table…”

A man behind a cardboard screen sits across from a woman wearing a funny hat. He is frantically reading through the pages of the various books at his disposal. He finds the reference he is looking for, but it is not clear. “It is technically against the rules, it is barely within the realm of possibility, but the idea is so creative…” the man murmurs to himself. Exasperated, the man smiles a crooked grin and explains, “Well you can certainly try… give me an acrobatics check.” The woman throws a piece of plastic resin on to the table. The dice reads, “18.” The man sighs and then laments, “fine… how do you want to do this?” The table erupts in cheers, as high-fives are given from the others around the table. The woman adjusts her hat, as she gleefully explains how her character will use the momentum of several falling barrels to move across the map in a single turn without having to use all her character’s movement.
As a “Dungeon Master” (DM) for the tabletop role playing game, Dungeons and Dragons (D&D), I can say without a doubt that many DMs have encountered extremely similar events as the one described above. The choice to be a stringent rule-follower without leniency can be a source of much resentment between the DM and the players around the table. Likewise, to completely ignore the rules and simply let players do whatever they want offers no challenge, no reason to play. In terms of D&D rule enforcement, as is with many events in life, the choice of always being either a “Harsh Disciplinarian” or the lenient, “Laissez Faire Guide” is a false dichotomy. Instead, seeking balance between the two choices based first on the overall needs of the players, second on the needs of the story, and third on requirements and rules of the game should be the norm.

Session 1: What is the Relationship between, Players, Games and Rules?

The 19th century philosopher and founder of modern cultural history, John Hughes once wrote, “Play is older than culture, for culture, however inadvertently defined, always presupposes human society and animals have not waited for man to teach them their playing.” 1 Why do humans play? Is it instinctual? Bernard Suits was a Distinguished Emeritus Professor of Philosophy for the University of Waterloo and his essays are in part responsible for the field of philosophy of games in the late 20th century. In his book, “The Grasshopper: Games, Life and Utopia,” Suits’ book uses Aesop’s fable about the grasshopper to argue that play is what we would do in a perfect civilization. He believed that in a world devoid of work, humans would still seek out challenges through play, suggesting that it is human nature to challenge ourselves.2 But is that the only reason someone plays a game?
One YouTuber opined that “In a practical sense, games facilitate systemic thinking by getting us to view abstractions, but also engender creativity by getting us to play.”3 If true, these are essential tools for humanity to function as an intelligent race. This makes sense from an evolutionary level as to why humanity would develop play, but is there more to it than “games encourage outside the box thinking?”
The landmark paper titled, “MDA: A formal approach to game design and game research” is one of the earliest attempts to formalize the field of video game design theory and it is fundamental to how modern game designers look at these systems. It serves to define the importance of mechanic, dynamics, and aesthetics of play and is instrumental to helping understand what players will expect out of a game. We will discuss more about dynamics and mechanics later, but first let us focus on aesthetics.
Aesthetics of Play Defined
Term Definition Examples
Sense Pleasure Enjoyment derived from how it stimulates the senses The visuals of a game, sound, and music, feel of the dice, etc.
Fantasy Enjoyment derived from the ability to step into a role that cannot be experienced in real life Playing a game as a magic wielding sorcerer or rocks in the far flung reaches of outer space
Narrative Enjoyment derived from game as drama, it is about the stories and experience gained Heavily story driven games such as Last of Us, Dungeons and Dragons, Final Fantasy
Challenge Enjoyment derived from overcoming an arbitrary obstacle Platformers like Mario, or even drinking games like beer pong, or corn hole; social games like charades, etc.
Fellowship Enjoyment from working cooperatively as a group to accomplish a goal Team based or social games such as Among Us, the card game Spades; save the world mode on Fortnite
Competition Enjoyment from showing dominance Chess or Go, Battle royal games such as Fortnite or PubG or Call of Duty; Fallguys; darts Poker; Uno, Killer bunnies or Magic the Gathering;
Discovery Enjoyment from uncovering the new or discovering news ways to play a game. These can range from searching to find things to choose your own adventure Minecraft; Zelda Breath of the Wild; simple matching games; the board game Betrayal at the House on the Hill; or games like Fable; Dragon Age Inquisition; or Mass effect
Expression Enjoyment from showing an aspect of one’s self; or games that allow full customization of characters Creation games like Minecraft; role play games like fallout 4; world of warcraft or Fortnite
Submission (aka Abnegation) Enjoyment from being able to “turn of the brain; and tune out the world” or what is also known as zone out factor. Bejeweled; candy crush; the lever-pull games at casinos, solitaire, etc.
(Source: Portnow & Floyd, October 2012)5
Aesthetics are things like sense pleasure, fantasy, the narrative of the story, challenge, fellowship, discovery, expression, and something called submission.4 There is an additional aesthetic that most game designers also consider when designing games termed as “competition”.5 These are all reasons people play games and it is important to keep all these in mind when acting as a DM.
The table above works to define these terms more appropriately and makes it easier to reference later. The reasons a player may want to play a game vary and change over time. If a DM can understand their players’ goals (i.e., what the player hopes to get out of the game) the DM will be able to understand why someone might want to perform a certain action, play a game, or want to ignore a certain rule in the first place.
On that note, what are rules in games? Think about it… Games are weird… well I should say the act of playing a game… is weird. Suits once wrote in his article, for the “Philosophy of Science Association Journal,” "To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient [means] in favor of less efficient means, and where such rules are accepted just because they make possible such activity."6 In other words, to play a game we create rules that prevent us from achieving a goal through the easiest means available. Instead, we make something more difficult and we play a game. For instance, in basketball, it would be far easier to simply carry the ball all the way to the basket instead of dribbling it.
In D&D, there is a similar activity to dribbling. It is called a “dice roll.” It is something that players must make to see if they succeed or fail at a task. The player rolls a 20-sided die and tries to get above a certain score to succeed. Players can roll normal, with advantage, or with disadvantage. Rolling with advantage allows the player to roll the D-20 (the 20-sided die) twice and use the higher number. Rolling with disadvantage also has the player roll the D-20 twice, but they must take the lower number rolled instead. It introduces a chance of randomness, and players will find any excuse they can to avoid having to make a roll with "disadvantage." In his book, The Grasshopper, Suits argues that we do this because it is the act of overcoming that limitation that we find enjoyment. By taking on these restrictions and accepting these limitations, we take on what he coins as a "lusory attitude" which allows us to play the game as it is meant to be played.
Suits would argue that by not playing the game according to the rules as written, the player would have only achieved a “quasi-victory” not really worthy of achievement. He also goes on to say that even the act of “failing to win the game by virtue of losing it implies an achievement, in the sense that the activity in question -- playing the game -- has been successfully, even though not victoriously, complete.”7 So, according to Suits, it’s better to follow the rules of the game and loose than to not follow the rules and win. It’s important to point out that the aesthetics of play had not yet been defined and Suits’ work mainly focused on the “challenge” aspect of play. This is where many sports and game philosophers begin to find fault with Suits. In the “Journal of Philosophy of Sport,” a rebuttal of Suits’ work by David Myers asks, “What if the goal of the player isn't to follow the rules or even play the game?”8 For instance, what happens if the player is motivated by competition and doesn’t care about rules so long as “they win?” While an extreme example, this paradox isn’t out of the realm of possibility. Therefore, focusing on just the challenge aesthetic of game play and simply playing the game “rules as written” can lead to a disconnect between what the player desires and the game itself.
Jesper Juul, an Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts, wrote in his textbook on video game design, “Rules specify limitations and affordances. They prohibit players from performing actions such as making jewelry out of dice, but they also add meaning to the allowed actions, and this affords players meaningful actions that were not otherwise available; rules give games structure”9 Basically, without rules we cannot even have play. However, if the player ignores the rules that player won’t be able to enjoy the full experience of the game, because the rules both afford the opportunity to enjoy the game and provide the obstacles in the first place.
How the rules affect actual game play is where Mechanics and Dynamics come into play. (See, I told you we would get back to it eventually.) Mechanics are the rules and systems that govern chance to create the game we experience. Dynamics are how those rules come together to govern the strategies of that game. In D&D, an example of mechanics is how a player would have to roll a 20-sided dice to see if an action would succeed. Dynamics are the actions the player takes to manipulate the situation and give themselves advantage in the roll. Some examples of this are using a spell caster’s familiar, flanking an enemy in combat, using the bend luck trait, or lucky feat. This is akin to how the rules of poker dictate that bluffing is allowed (mechanics); but how the bluffing player conceals their tells and bets is entirely up to that player (dynamics).
What happens when the player’s desired aesthetics and the mechanics don’t allow for the dynamics the player wants to use? This is where it falls on the DM to determine if the game can handle a little rule bending. In the Dungeon Master Guide’s introduction, it states “The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game…” However! It goes on to say, “The success of a D&D game hinges on your ability to entertain the other players at the game table.” What is a good way to approach this? Is it THE DM IS ALWAYS RIGHT, able to enforce their will on the players whenever it suits their need? Should the DM strictly enforce the rules and narrative of their planned story without the need to appease the players’ wants and desires?... well… The DM COULD do it, but it won’t be long before their players stop showing to game sessions. Just like the rules, without players, there is no game. Or as one notable professional DM and YouTuber once put it:
“The game you weave belongs to the players as much as yourself… so make sure to humor them every once in awhile by giving them a chance to be extraordinary" - Patrick "the Goddam DM" Tracy 10

Session 2: The Ethics of a Dungeon Master

So how does someone seek a balance between the rules and the players? Enter situational ethics. Situational ethics, first proposed by philosopher and first professor of ethics at Harvard Medical School, Joseph Fletcher,** is an attempt to seek a middle ground between two ethical schools of thought: Legalism and Antinomianism. In legalism, morality must come from a strict set of rules that must be obeyed at all times and cannot be deviated from or broken for any reason. Antinomianism, on the other hand, is the idea that there should be no rules, you should be able to do what you want, whenever you want (lawless society). 11
In D&D terms, "Fanatical Legalism" would be similar to what many DMs would characterize as "Lawful Stupid," where a certain player's character enforces harsh judgement without ever showing mercy to those who would break the law regardless of the circumstances… even to the detriment of the party… or that small band of orphans who were stealing food out of desperation…
Likewise, in D&D terms, "Fanatical Antinomianism" would be similar to what DMs would characterize as "Chaotic Stupid," where a player's character completely ignores consequences an action would bring and simply act according to their whims… even when it's an obvious trap… that has a 100 percent chance to damage not only your character, but the other players as well.
Fletcher's work states that the morally right thing to do depends on the situation and can change throughout the situation, but at the same time, there is a universal “moral law” on which to base our actions that he called "Agape" love. Derived from the Greek word of similar pronunciation, Fletcher sought to define Agape as a means to show love for your fellow human. In his book titled “Situational Ethics,” Fletcher states, "All laws, rules, principles, ideals and norms, are only contingent, only valid if they happen to serve love."12 Or to put it a different way, a desire to see your fellow human be happy is and should be the goal. It is not really a feeling, but an attitude to do what is best for others.
In terms of the D&D alignment chart, this would be easiest to define as whether someone is "Good" or "Evil." Whereas a “good character” is someone who acts for the betterment of others regardless of personal motivations, conversely an “evil character” acts out of their own self-interests regardless of how this action would affect others. Those that follow the concept of Agape would be “good characters.” Those that do not, would be evil.
This is where the so-called “Rule of Cool” comes into play. Mathew Mercer, an extremely acclaimed DM, comedian, and writer of D&D’s “Explorer’s Guide to Wild Mount,” and host of the show “Critical Roll,” defines the Rule of Cool as a trope in the D&D community that is “the willing suspension of disbelief for the sake of a cool moment.”13 It’s used in moments where the use of an certain object or action would be nearly impossible according to the mechanics of the game, but because it is a “cool dynamic,” the DM allows it. But what is “cool?” Is it a player that is normally too nervous to speak up being able to do something unique on time despite it being against the rules? Is it a player that has spent considerable time perfecting a skill and being able to perform a truly “epic task” (such as the jumping across barrels to effectively triple their movement distance)? Is it succeeding in persuading the main villain to befriend the party through a series of increasingly complex but successful rolls?
In all these situations listed above, there is a common theme that ties all the principles of what this paper is trying to address together in a simple phrase. As a DM, before making a ruling ask, "How will this decision affect the final enjoyment of all at the table?" Now a DM cannot give the players everything they want. Doing so cheapens the truly extraordinary moments. Finding the right balance can be difficult. That is why the flow chart above is suggested when trying to figure out whether it is a good time to “Remember the Rule of Cool.”
https://i.redd.it/f362ghdjlqf61.png

Session 3: “Well… You can Certainly Try”- Some Famous DM

Finally, we can discuss how the desire to make the most enjoyable experience for everyone at the table plays out using real-world examples and advice from some of the most well-known DMs in the business. Using the concept of Situational Ethics’ Agape, we can see how to work in the rule of cool using eight tips for Dungeon Masters.
Tip 1: It is advised to know your audience.
Not everything is as it seems, so be sure to pay attention to your players and look at them when you are describing the situation. Make note of how they react when tones or themes change. Remember those reasons people play games mentioned earlier? This is where those come into play. Additionally, while not something outright suggested, it is nevertheless important to take team dynamics into account.
The book “Four lenses unfolded” describes how various personality types can interact and work to solve problems. In it, the book describes four primary temperaments: Green (analytical), Blue (empathetic), Orange (adventurous), and Gold (goal oriented). Unlike most other personality tests, four lenses theory suggests that while we have a dominant personality at any given moment, other aspects of these personalities can manifest as well. Being able to draw on these aspects at will is the mark of a “mature” individual.14 As a DM/referee, coach, or manager, being able to do this and adapt to the needs of the players will take player engagement to the next level.
Tip 2: Establishing and Managing Expectations Early and Often, Works to Prevent Disappointment and Confusions
Mercer once put it this way, “Establish early on in your campaign how much of a level of crazy you're willing to allow. This allows for players to better understand what to try for and what not to try for.”15 Whether you are a teacher, referee, coach, parent, supervisor, or mentor, establishing expectations with those involved mitigates problems before they arise.
One of the main tools DM’s have for this is that is recommended by Mercer, as well as nearly every DM in existence on the internet, is the “Session Zero.” Session Zero is a term used to describe a session where no play occurs but instead rules that will be used and rules that will be ignored or bent is established. It also serves to establish a theme the players can expect from any campaign. Using the first chapter of the DMs guide will help considerably in establishing this. Additionally, one of the best guides for this is laid out by the DM YouTubers known as “the Dungeon Dudes” in their video titled, “How to Run a Session Zero for Dungeons and Dragons 5e.”16 But always keep Agape in mind throughout this process. In this step, it means actively listening to the players. The DM may want a gritty, tough, realistic, and challenging campaign. But if the players want a high fantasy power trip, some adjustments are going to need to be made to the campaign. Listening to players and changing the plans accordingly is not easy. It requires A LOT of humility and ego suppression. Especially when the DM has already designed how the game is going to go… which leads us to the next tip.
Tip 3: It is important to develop a healthy relationship with failure.
Celebrated author Orson Wells once wrote; “If you want a happy ending, that of course, is dependent of where you stop your story.”17 This applies to both the players and DM. There will be times when the DM is tempted to ignore the rules because the consequences seem dire. The player fails an athletics check trying to use a dynamic that had a high-risk, high-reward moment. Now the player’s character is doomed to fall several hundred feet down a ravine to what is likely certain doom in lava. But this isn’t the end. That player’s character is most likely dead, but their death could result in a moment of drama and tension for the players. It’s the very real chance of failure that encourages players to think critically about a situation and experience excitement and tension. Brennon Lee Mulligan, the DM of the D&D streaming show, “Dimension 20,” put it this way… “if you are not allowing for failure, you are essentially just telling a story,” and thus never actually playing a game (make-believe as Suits would put it). 18
Another thing to consider is that through failure, we can often find comedy as well as ways to encourage players to think critically and find new escapes, 19 at least according to the mind behind the “Replaying the Curse of Strahd” videos, Benjamin (Puffin Forest) Scott. Lastly, Mercer strongly advises that if a DM allows too many “rule of cool moments” to happen in succession, the weight of the moments and consistency of the game will be lost. 20
Players that are afraid to fail will not try. Mercer explains that “Most role play games are designed to forge a heroic story (showing feats of legend) so let the players try! Let them fail, and occasionally succeed!” This is where his catch phrase “you can certainly try” comes from. 21
Tip 4: Whenever Possible, Avoid Taking Things Personally
In his lecture on not talking things personally, soccer referee and public speaker, Frederik Imbo, explained there are two sides of a coin to keep in mind when trying not to take things personally: “It is not about you,” and “it is about you.” 22 Look at the other person’s intentions not just yours. With that in mind, it is okay to give yourself empathy and speak up. When someone seems upset with you, ask what are they hoping to get out of this releasing of emotions? Additionally, ensure that your pride isn’t preventing you from making the correct call. Yes I am talking about Ego again; it is that important! It is the DM’s world, but it is the players’ game. Without both, the world and the game, you do not have D&D.
D&D has a weird paradox of being both a story and a game. It has both a narrative as its core premise, but it is, in fact, also a multi-player game. Without at least two people you cannot really have much fun. DMs should make sure that everyone at the table enjoys themselves.
Tip 5: Mechanics are important precisely because they are a means of delivering impactful story moments.
Remember that rule of cool concept? Extraordinary moments don’t happen often, and this is by design of the mechanics of the game. Humans remember the novel and unique way more often than the mundane. Mundane things tend to blend into the background. It’s the unexpected moments that highlight the more impactful story moments, especially if that moment is tied to strong emotions.23
With that in mind, Mulligan suggests looking at where the players are putting their resources before deciding how to rule on a situation. Have they invested experience points/levels into a specific skill that is relevant to this situation instead of just something they can use in combat? If so, reward them for wanting to do something that is a part of the world you are creating together. 24
Tip 6: Discourage metagaming but allow it whenever possible.
Look for any and every excuse you can to give advantage on an arcana check by setting the DC low (10 or higher). If the player succeeds, they can use what they know… they are going to anyway, but at least then they can talk about it with the other players.
According to the DM guide Chapter 8, metagame thinking means “thinking about the game as a game,” Examples would be thinking “the DM wouldn’t throw such a powerful monster at us so early in the game, so we will surely be saved and not have to take this fight seriously,” or “the DM spent A LOT of time describing that door… maybe we should search it again!” 25
The problem with metagaming isn’t really about what advantage the players are getting in the game. The problem is that manipulation of the dynamics, when used to extremes, can spoil the plot line of the cumulative story being told. This can lessen the drama and tension elements resulting in decreased enjoyment of those involved. Additionally, it can create a dynamic where the DM is constantly having to escalate encounters to challenge the player, encouraging a potentially toxic “DM vs player” mentality.
For instance, how would a street orphan barbarian with no formal education and a wisdom of …let’s say very low…be able to know that liches phylactery is the source of their power. The solution here depends on why the players are playing this specific game. Is it the narrative of the story? Is it discovery? If these aren’t anywhere close to the reasons these players came to the game table in the first place, the narrative is not going to take as much of a factor into decisions. Metagaming in this instance isn’t going to be much of a problem.
Tip 7: Keep in mind, the ending is “A” destination, but the story is about how you get there.
A DM may hold off the extra cool moments for the final parts of the game, keeping their players in complete darkness and grit the entire way. However, without at least some levity along the way, some “water for the weary travelers,” as Mercer put it, they may not make it to the end.26 So, do not be afraid to relax the rules from time to time to give them those cool moments, but do so sparingly lest the destination lose its luster as well. Always keep in mind it’s about the enjoyment of crafting and playing in the world together that makes this, or really any game, fun.
Tip 8: When all else fails… take a break and have the Tarrasque attack the party.
When all else fails, roll two D-20s out of players’ views… fake a worried expression… role a D-100 (also out of player’s view) look over the score concerned as you pour through your notes… then explain sorrowfully… “I’m sorry… The Tarrasque has risen and has attacked the party. Everyone roll initiative.” This is actual advice from the DM manual. It is right under “faking illness and running away.”27 The point is this: never be afraid to pause or call a game when it’s over or needed.
Maybe something incredibly uncomfortable for a player has happened. Maybe the DM has reached the end of what they were able to prepare for that session. Perhaps everyone is hungry or needs a bathroom break. Maybe the entire table has gotten to a point where no one can agree on anything and team dynamics are breaking down. That game world will always be there… but your friends won’t. Cherish that moment and make as many good moments as possible. Additionally, taking breaks both in-game and in the real world allow for quiet moments. These allow for the greater moments to shine through and the players will enjoy their experience more.
https://i.redd.it/1ncu361zlqf61.png
The graphic above serves to summarize the eight tips above and show their relationship with the narrative, enjoyment, and the rules when put in the context of situational ethics. From this graph, the relationship between the eight tips and how they play into the narrative, enjoyment, and rules of the game can be seen. Each of the tips can influence many parts of the game but they are intended to primarily influence the aspect of the game they are adjacent to. “Knowing the players” should influence the narrative and what kind of enjoyment the players receive. What mechanics are used to enable the game is causally related to how the rules are used and so on. Please note that Agape is at the center as, with every decision a DM makes, considering what is best for the players should be central to the experience of any game.
The Epic Conclusion
Through crafting a game-world together with your players, a DM has the potential to tap into one of the greatest traditions humanity has: camaraderie with friends. At the end of the day, these players are your friends, or at the very least your fellow human beings. As such, you should want what is best for them. Through trials, hardships, and drama, we get to put the punctuation on the moments of excitement, joy, happiness, and bliss. It is okay if the player does not get exactly what they want, so long as they still had enjoyment. This is because getting everything we expect is sometimes boring. However, always keep in mind that at the end of the day, games are about having fun. How that happens is up to the players, the DM, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”
1 Huizinga, Johan . "Homo Ludens". Routledge & Kegan Paul Ltd. (1980), pp. 1., accessed January 19, 2021. http://art.yale.edu/file_columns/0000/1474/ homoludens_johan_huizinga_routledge_1949.pdf
2 Suits, Bernard, “The Grasshopper: Games, Life and Utopia,” Broadview Press. Ed. 3. (November 29, 2005): 54–55. Accessed December 31, 2020. https://www.goodreads.com/book/show/803547.The_Grasshopper
3 The Game Overanalyzer, The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty in Game Design. The Game Overanalyzer. (January 11, 2020), accessed 6 January 2021. Video 18:44. https://youtu.be/lONsZwjVDzg
4 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1, p. 1722. (2004). Accessed January 11, 2020 https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf
5 Portnow, James; Floyd, Daniel; Aesthetics of Play- Redefining Genres in Gaming. Extra Credits; (October 17, 2012), Video 9:13. Accessed December 30, 2020. https://www.youtube.com/watch?v=uepAJ-rqJKA&list=PL3N9QD4_yI-BlnwWUL8hhjpKgqRul3xAa&index=11
6 Suits, Bernard. “Discussion: Games and Paradox.” Chicago University Press. Philosophy of Science Association Journal, Vol 36, no. 3 (September 1, 1969). pg 316–.321. Accessed December 30, 2020. https://www.jstor.org/stable/186226
7 Suits, Bernard. “Discussion: Games and Paradox (1969)
8 Myers, David. “Game as Paradox: A Rebuttal of Suits.” Journal of the philosophy of Sport 39, no. 1 (May 1, 2012). Accessed December 30, 2020. https://search-ebscohost-com.ezproxy2.apus.edu/login.aspx?direct=true&AuthType=ip&db=s3h&AN=87342252&site=ehost-live&scope=site.
9 Juul, Jesper. "Half-Real: Video Games between Real Rules and Fictional Worlds", MIT Press, (Aug 19, 2011) pp.57-59
10 Tracy, Patrick. DM Tips: The Rule of Cool. Fantasy Bango. (October 20, 2017). Accessed December 30, 2020. Video 2:23 https://www.youtube.com/watch?v=x8aAIFalx6s
11 Fletcher, Joseph F. Situation Ethics: The New Morality. Westminster John Knox Press, (1997). Page 17-26 (accessed January 20, 2021) http://bit.ly/Googlescholar_SItuational_Ethics
**Please note that just because Fletcher’s Situational Ethics is used prominently, this is not an endorsement of all his views. Fletcher’s work has been used to justify terrible atrocities, such as eugenics, this should serve to point out that any philosophy taken to extremes can lead to terrible outcomes
12 Fletcher, Joseph F. Situation Ethics: The New Morality. (1997)
13 Mercer, Matthew. The Rule of Cool! (Game Master Tips). Geek & Sundry. (February 16, 2016). Accessed December 30, 2020. Video. 5:52 https://youtu.be/fWZDuFIYkf0
14 Bryce, Nathan K., “Four Lenses Unfolded: A Deeper Understanding of Temperament Values,” Insight; (January 29, 2002,).
15 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016).
16 McLaughlin, Kelly; Martin, Monty. "How to Run a Session Zero for Dungeons and Dragons 5e". Dungeon Dudes. (September 3, 2020), Accessed 12 30, 2020. Video. https://youtu.be/2MA-z5Ai-bQ
17 Wells, Orson, "The Big Brass Ring." Santa Teresa Press (1987, January 1) 1-148
18 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) | Adventuring Academy Season 2 | Ep. 16 |” Adventuring Academy. Dimension (2020, December 28). Accessed December 30, 2020. Video 1:24:18 https://www.youtube.com/watch?v=4IbVxEKpipo
19 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
20 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)..
21 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)
22 Imbo, Frederik, "How not to take things personally? | Frederik Imbo | TEDxMechelen" TEDx Talks; (March 4, 2020) accessed 10 Jan 2021, video 17:36 https://www.youtube.com/watch?v=LnJwH_PZXnM&t=381s
23 Kensinger, Elizabeth. Remembering the Details: Effects of Emotion. US National Library of Medicine National Institutes of Health. (May 4, 2009) Accessed 2021, January 30 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2676782/
24 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
25 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014) accessed 29 January 2021 https://www.dndbeyond.com/sources/dmg/running-the-game#MetagameThinking
26 Mulligan, Brennan; Mercer, Matthew. Building Your Own Campaign Setting (with Matthew Mercer) | Adventuring Academy. Dimension 20. (2019, April 3) Accessed December 30, 2020. Video 57:01 https://www.youtube.com/watch?v=sig8X_kojco&t=2867s
27 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014)-accessed 20 January 2021. https://www.dndbeyond.com/sources/dmg
submitted by The_seph_i_am to DMAcademy [link] [comments]

Dead money buying

So I’ve been on here a few days and realized something, half of the people here are either putting in or saying they are putting in excessive amounts of money like they’re playing a casino, and then hoping for a short squeeze similar to GME or AMC to make profit. Then they get scared, pull out, and leave losing faith in doge. That isn’t how you should be buying something with this low value. What should be done is a “dead money buying” system. This is a term I coined to focus in on a way to use expendable income that will ultimately create a steady growth of doge rather than make it a “kangaroo stock”. It probably has a million different names but I thought this would be a good way to explain it.
First, you need to discern parts of expendable income. I don’t mean all of it mind you, I mean situational based. For instance let’s say you wanted to go to Starbucks for breakfast and spend 10 dollars for a frappe chino and a pastry. That 10 dollars is your expendable income. You decided that you could easily spend that money for 5 minutes of happiness, and it wouldn’t matter. Now we could get more detailed and subtract how much it would cost to make eggs and coffee at home, but fit now lets say 10 dollars just to be more simple.
Now in line you decide you don’t want a pastry. Not because you can’t afford it, but just because you aren’t that hungry or maybe they don’t have it. So you spend 5 dollars at Starbucks only. That means you have 5 dollars of “dead money”. That is money you do not need. Also, it’s money you haven’t spent.
So what you do, if you want to, you take that 5 dollars and put it in doge coin, and then just leave it there and don’t care about it again. This ensures you lose nothing because that 5 dollars was going to be spent today anyways, so if the price plummets, who cares, it’s not even money you care about. More importantly, it doesn’t cause you mental harm. This is unlike penny stocks and Acorn’s “spare change” tactic as those are just small amounts of money that you expect to have and concern over not having because it’s supposed to be there. You may think “oh it’s a small amount of money I can lose” or “hey it’s loose change, I don’t really care about it”, but at the end of the day both of these methods are using that you take ownership in and care about in some small way. It is very difficult to part with said cash when it could still be used. But with dead money, it no longer holds value. This was money that you had already parted with. It was money you decided you didn’t need and were going to use. However, it ended up not being used. But you still have that acceptance that that value of money is “meaningless to me”.
If more people adopted this strategy, doge coin would rise exponentially as no one would have reason to sell or want to jump in to buy an extreme amount, making a currency that has both growth potential and stability within a competitive and chaotic crypto currency market.
Ok done with my rant
Tl;dr: spend money you were already going to spend but didn’t so that it lowers your concern, lowers your desires to sell, and sends doge to the moon
submitted by Clutteredmind275 to dogecoin [link] [comments]

think real world

Why buy a crypto with just the hope of speculative increase in value? Why not buy a crypto which is being actually used in the real world today that has a long-term value and potential short term exponential gains? For example, look at these four cryptos:
VeChain (VET) is used by businesses for inventory control and ordering, delivery and payment applications.
Fun (FUN) is being used by players for casino gambling which is guaranteed to be fair and gaming without the threat of cheating.
Algorand (ALGO) is being used for insurance, real estate, supply chain and financing transactions and payments.
Polymath (POLY) is being used by businesses and investors for digital representations of an asset such as stocks, bonds and annuities, real estate, investment fund shares, commodities and structured products.
Contrast these functioning cryptos with Dogecoin (DOGE) which was started in 2013 as a joke with no useful purpose. There is no limit on the amount of DOGE coins produced so as the price rises expect new coins entering the market driving the price down. There is no moon here.
submitted by Frank2ndbase to dogecoin [link] [comments]

Another 10 Overlooked Single Player Indie Games

There are also some links within the first link that discuss indie local multiplayer games as well.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again.
Details About the List
I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Ultra Hat Dimension
2. Bot Vice
3. Golf Peaks
4. Horizon Shift ‘81
5. Kero Blaster
6. Pato Box
7. Pumpkin Jack
8. SINNER: Sacrifice for Redemption
9. Tamashii
10. The Long Return
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
175 Local Multiplayer Games from 35 Different Genres on Switch
submitted by Underwhere_Overthere to NintendoSwitch [link] [comments]

Grayscale/DCG altcoin portfolio

Grayscale/DCG altcoin portfolio
Market Cap Ranking for Grayscale Investment
1 $FIL
Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time
2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously
3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO.
4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism
5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects
6 $API3
API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains.
Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk).
Latest investment https://twitter.com/barrysilbert/status/1304137631228452866
7 $DG The first community-owned Metaverse Casino
Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.

https://preview.redd.it/8glyibxgzpb61.jpg?width=2500&format=pjpg&auto=webp&s=8aa39ef07deb76e615001526fc2483995ec3fc36
submitted by Freimusic to ethtrader [link] [comments]

What were your best and worse crypto investments in 2020? Be honest and no mocking people - let's learn from our gains and losses! I'll go first, check the comments.

So its been a long year in crypto. At a guess, I have bought around 70 or so cryptos, mostly through the casino known as Uniswap.
First my best performer.
That would easily be Nexus Mutual Insurance. I bought this on the advice of Alex Saunders from Nugget's News. On day 1 I received a 25% dividend, so I reinvested that and doubled my stack (and staked my coins at 1000% leverage). In 2 months my initial investment of $1,300 was worth $41,000 believe it or not. However I was staked so couldn't sell - when I could, I finally exited at x10 up.
My best short term trade was XRP-Down leveraged coin on binance - I exited at +160% after a day or two.
Celsius is probably the third, although I kept exiting and entering through the year, so I didn't get even a third of its +3800% or so return in the last 12 months.
Obviously holding ETH and BTC through most of the year did really well for me. I think I made great gains on KNC, Link through the March -April recovery. And bought two Binance IEOs and sold day 1 for 55 to 155% profit (Axie and INJ).
And I can't forget all the YF coins. I made quite a bit on a few YFI trades. When DEFI went truly mental, I just blindly bought all the YF coins at the time (YFI, YFII, YFV, and YFLink and made 50% or so on them all).
As for the poor ones.
I track my uniswap buys manually for tax purposes so I have a nice tally of all the gains and losses (at least in ETH value). So many stinkers. I think the awards go to....
Moon Juice - down 50%. I thought it would be like Meme coin with NFTs etc, but it was too late in the defi cycle.
XFI - down 50% - more of just a FOMO trade. It was on a permanent bull run basically until I bought it.
Honey - down 65% or so. I bought around $1,300 after watching about it on Chico Crypto's channel. I even pooled and the impermanent loss amplified the carnage.
I even have some coins I don't remember that are recorded. I lost an ETH on a coin called ZZZ for example - oops.
And if 1-inch wasn't free it would definitely be a contender for worse losses right now!
All in all, this has been a good year for long term HODLing of the big coins, or maybe ongoing defi gains from the more conservative pools like ETH / WBTC.
submitted by Cryptodragonnz to CryptoCurrency [link] [comments]

Grayscale altcoin portfolio

1 $FIL
Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time
2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously
3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO.
4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism
5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects
6 $API3
API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains.
Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk).
Latest investment https://twitter.com/barrysilbert/status/1304137631228452866
7 $DG The first community-owned Metaverse Casino
Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.
submitted by Freimusic to CryptoMoonShots [link] [comments]

Be patient

BTC is popping off, exchanges are delisting Monero, Monero price is not doing well and everybody is scared as shit. I think people should not be scared as shit and I’m going to tell you why I think that.
First of all, exchanges delisting Monero doesn’t matter. And actually, its 100% expected. For example there’s a post on this sub that talks about ShapeShift delisting Monero, and the title has a frowny face. I don’t think there should be a frowny face on that title. If your goal is to make bank on Monero by having hordes of people flock to exchanges with KYC yet buy a coin that is known for its privacy… seems a little backwards to me.
In general, I don't think it is Monero's time to shine yet. I believe there are some key events that need to happen before Monero can pop off. Or perhaps a better way to phrase it is that Monero will never pop off unless these things happen.
First, in the short-term, the technology needs to improve. We are missing some key pieces aka atomic swaps. Atomic swaps need to be implemented so that we don’t need centralized exchanges for onramping new users. If you think Monero is going to pop off by influx of buyers via KYC exchanges, I think that is foolish.
But even more in general, I still think we are way way way way too early. It might be another 5-10 years before Monero truly pops off (or fails). For Monero to become THE cryptocurrency, it needs to be the goto coin. That will not happen until people become more technologically literate. If the average Joe wants to buy Monero it needs to not be scary or difficult or foreign. These fancy exchanges like Coinbase or even Paypal are trying to make it “quick and easy” but crypto is not supposed to be done via centralized entities like that. It will take time for people to become comfortable with getting into crypto without these centralized entities, or at least taking their crypto off of exchanges.
Another thing that needs to happen is people need to be more concerned about privacy. This will also take time. But its already happening; that's why we're here. Just needs some more time.
People are flocking into Bitcoin now but they are just trying to get “in” before everybody else. But, Monero is what Bitcoin was supposed to be. How can you have cryptocurrency aka "digital cash" without privacy. Its impossible. Privacy (and security) is such an important thing in technology and the Internet. In fact its not important, its a REQUIREMENT. Imagine an Internet without HTTPS. That is simply ridiculous. Imagine pseudoanonymous public bank accounts. Its ridiculous. Well, why would it be any different for digital cash.
In general, if you are looking to make a quick and easy 100x I think you should dump all your XMR and go to the casino instead or start doing options trading. Otherwise, be patient.
submitted by Embarrassed_Kale5087 to Monero [link] [comments]

New to online Slots? - Starter guide/tips for newbies playing online slots

Okay so I decided to create this guide with the hopes of it becoming a sticky thread for all newbies to the online slots world, to read as we deal with the same topics repeatedly and the same answers/advice are given repeatedly. Not that we do not want to help, but these would prevent you from getting into situations before its too late, or blaming casinos when you were in the wrong.
Signing up or Registration
Registration – Please carefully read the general terms and conditions about every "Right" the casino has and please note that you accepted these terms upon signing up, which means you are saying you are okay with it and agree with what the casino state about what they can and cannot do.
Claiming Bonuses
Read the bonus terms carefully before claiming any bonuses and look for the following pointers when reading the bonuses rules:
There are other bonus terms that I have not mentioned but I think the above ones are the most important as these could affect you in terms of confiscation of your winnings should you breach any of them.
Verification
This is pretty much standard for a casino to ask for some form of Identification, proof of address and proof of deposit when requesting a withdrawal. Depending on the amount win, some casinos might not need documents, however when a substantial amount has been won additional verification or security checks might be done which means a longer withdrawal time frame. Verification or KYC is necessary, however I feel when casinos ask for selfies with your ID next to you etc. in my opinion is just ridiculous. Also, I have noticed some casinos requesting your source of income to see where you get the money to make deposits etc. This seems standard and you would need to do it to get your withdrawal, however all of us have different opinions about this verification procedure.
Withdrawals
Many casinos have different withdrawal time frames and when you accept the general terms and conditions you have to a abide by them, by this I mean stop being impatient and complain that the casinos withdrawal time frames are the worst etc. As you knew this before you started playing provided you have read the terms and condition. You decided to deposit and play so then wait for your money, eventually it will come unless you breached some rule, or the casino is a rogue casino.
Here are some of the tips you should note when it comes to withdrawals at casinos:
Self-Exclusion
Self-Exclusion is a big thing these days and most cases substantial amounts are involved that are being confiscated. There are at times very little that us forum members or even AskGamblers can do when a player self-excluded and played at a sister website or similar, as we know the result and of course the house is kind of right. However, I think it's bad that a casino only realizes the self-exclusion portion on a player profile once it reaches withdrawal stage, because I feel they should have something in place that can detect that you self-excluded upon registration or before you even make your first deposit. People with gambling problems tend to self-exclude but the alternative is to read this guide - https://www.askgamblers.com/forum/topic/2152-sos-i-am-addicted-to-gambling-what-to-do/ . My advice is to keep your casino account open and do not play there anymore, because even if you request a permanent account closure, some casinos tend to self-exclude you without you knowing it and this would cause problems in future since you opened another account at their sister website or something.
submitted by Sea_Yogurtcloset_752 to bestcasinoscanada [link] [comments]

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