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JoJo's Bizarre OC Tournament #5 - Round 2 Match 10 - Bert and Emilie "Dread" Delacroix vs John "Jack" Aurel

The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a massacre!”
“You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…”
Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!”
William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..?
“And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!”
“Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough, “I’ll see all seven of these bastards run through games until they’re all-”
Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran. “Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…”
“The winner is FIRE, with a score of 65!”
Category Winner Point Totals Comments
Popularity Graveyard Shift 12-17
Quality Graveyard Shift 19-20 Reasoning
JoJolity BADD GUYS 24-18 Reasoning
Conduct Tie 10-10
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.”
Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a, “Ah, we safely may trust to its gleaming and be sure it will lead us aright!”


“Asshole.” The Angel turned away, strapping the sword to their back and driving away. “Thank you, all of you. I’ll take this from here… Get yourselves help.”
There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile, an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
  • G: The geologic exhibit, displaying and teaching about different rock formations and types
  • O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
  • C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
  • A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
  • T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
  • E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team Combatant JoJolity
Red Carpet Rennaisance Emilie "Dread" Delacroix "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific)
Suburban Regalia Bert "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific)
??? Jack Aurel "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again!
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to DMAcademy [link] [comments]

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Respect Jennifer Walters, The Sensational She-Hulk! (Marvel 616)

"I don't care how many of you come out of the woodwork. Red She-Hulk, Savage She-Hulk, Kid She-Hulk, Blue She-Hulk. I was here first. The original. The Sensational She-Hulk!"
Jennifer Walters is a hotshot lawyer from the city of Los Angeles. After being shot by mobsters, her cousin Bruce Banner (The Hulk) saved her life by giving her a last minute blood transfusion of his own irradiated blood. From that point on Jennifer Walters was able to transform into the Sensational She-Hulk; a recurring member of the Avengers, the Fantastic Four, and the Marvel Universe at large. Her transformation was, at first, linked to her rage and she would revert back to her old form when her rage calmed but she has since learned to changed into She-Hulk and back to Jennifer Walters.
Since She-Hulk has been around for a long time, this Respect Thread has been trimmed to some of She-Hulk's feature feats. For a more in-depth look at everything She-Hulk has to offer, please refer to the mini-Mega RT here

Strength

Striking
Throwing
General
Grip
Leaping
Lifting
Pulling
Pushing
Catching
Swinging

Durability

Striking
Blunt
Energy
Piercing
Crushing
Electricity
Explosive
Gas
Heat/Cold
Magic
Mental Attacks
Miscellaneous
Pain Tolerance
Radiation
Slashing
Sound

Intelligence

General
Lawyering
Quick Thinking
Negotiations

Skill

Accuracy
Acrobatics
Climbing
Dodging
Fighting Ability

Speed

Movement
Reactions
submitted by CalicoLime to respectthreads [link] [comments]

A Big list of Adventure Ideas - Heroes'/Antagonist's Goals, High Concept Premises, and a list of ways to generate dozens of unique adventure ideas based on the same goal.

Hi! I have compiled a list of ideas you can use to brainstorm your adventures.

Heroes'/Antagonist's Goals

Stories are fundamentally about problem solving. The problems usually come from the mix of two sources:
  1. The Heroes strive to achieve a goal, and struggle to overcome challenges and obstacles on their path (often created by the Villain).
  2. Villain wants something, and players are trying to disrupt their evil plan.
Whatever goal the Heroes have - the Villain will have the opposite one (and vice versa). You can start from the either side. Give the goal to the Players ("Obtain a valuable item"), and the Villain will want the opposite ("Obtain the item first"). Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. If you'll be using the goal for the villain - just put an evil spin on it.
List of goals you can use for either Heroes or Villains:
Players and antagonist compete for the same item (be the first to the pirate treasure.) Players are trying to prevent antagonist from getting an item (Prevent a villain from getting a powerful dark artifact.) Get the pirate treasure, the lost crystal of Atlantis, your stolen belongings. Obtain a treasure map, secret codes, powerful spell, find Villain's only weakness.
Win the race around the world. Win a mock-war between adventuring parties. Win a Quidditch game.
Evil Vizier wants to replace the king and players need to prevent that. Evil King is in charge and players need to overthrow him. The King has died and both sides want to be the next King.
Heroes: Kill the villain, a vampire/werewolf/basilisk, all the baddies in the area. Stop a serial killer. Villain: Kill the heroes, kill people to drink their blood or to satisfy violent urges.
Heroes: Kill a monster. Villain: Kill an innocent creature.
Destroy a doomsday device, the ring of power, a piece of blackmail.
An enemy base, a castle, a ship, close a portal.
Save the person being targeted for an assassination. Save the family being harassed by criminals.
Save the endangered creature from the hunter.
Someone is planning to steal the priceless diamonds during the party, stop them.
Heroes: Capture an enemy general to gain strategic information. Antagonist: Abduct a person for ransom or sacrificial ritual.
Heroes: Rescue hostages, save the kidnapped princess. Recover a soldier behind enemy lines during a war. Break someone out of jail, or liberate a prisoner en route to prison.
Rob a train/zeppelin/caravan with the treasure. Intercept a valuable message passed to the enemy.
Overtake a city, a castle, ship. Plan for an attack on the evil citadel. Compete for control of the territory. You have conquered a kingdom, defeat the remaining groups running guerrilla warfare against you.
Prepare the city to repel the enemies/monsters. Your town/building/ship has been captured and overtaken by enemies, survive under siege, and liberate it.
Deliver a prisoner to jail. Escort a bratty princess to the boarding school. Escort a caravan with the treasure.
Transport valuable treasure. Deliver a valuable intel to the central command before the enemy strikes. Deliver the ring of power to Mount Doom.
Capture the criminal/runaway. Bounty-hunters. Find a missing person. Find out what happened to the lost expedition. Find the only wizard who knows how to lift a curse.
Capture a zombie to prove they exist. Capture a unique creature for research.
Escape the pursuit of the law. Help a wrongly convicted to escape. Escape an ambush. Hide a person from danger. A massive assassins guild is trying to kill you, stay alive until dawn. Break out of prison.
Broker peace between warring nations, families, factions of nobles, King and Queen, fighting giants.
Start a war, pit people/factions against each other.
Solve a murder or a theft. Uncover a mysterious plot and understand who is behind it. Supernatural mystery. Understand what is causing the strange/weird events. Understand what happened in the abandoned/deserted city. Find out someone's dark secret, expose a corrupt official, find evidence to convict someone.
Find a spy/mole, prevent a convert mission from taking place.
A covert crime, a ninja mission, a terrorist act. Enter and leave a heavily-guarded building without getting noticed.
A business competitor, a nation.
Go undercover in the criminal gang. Blend in with the nobles to poison the King.
Enforce the law, collect debts, force a person to do something they don't want.
Prove your or someone else's innocence. Convince the angry mob that the woman they're planning to execute is not a witch.
Complete a ritual/experiment, build a weapon, open portal, resurrect/summon/awaken something.
Prevent a ritual from taking place, prevent weapon from being built, prevent a terrorist act.
Compete for the lady's heart, compete to convince the King to take a different course of action. Bribe/manipulate/intimidate a corrupt official into doing what you want. Try to close a business deal or prevent it from being closed. Play cupid. Make two quarreling people fall in love with each other. Find a lonely person/creature a girlfriend.
Brainwash and manipulate groups of people into doing your bidding, liberate brainwashed people. Free the town from the mind control spell. Convince enemy soldiers to defect to your side. Free a person from the influence of a sinister cult.
Run a kingdom, village, sports team, team of agents, organization, business. Raise morale, lower the crime, stop witch hunts, deal with corruption.
Think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc. Climb a mountain, get through a swamp, quick sand,thin ice, wild magic area. Open an ancient gate. Retrieve an item from the bottom of the lake.
Get stranded in the desert, an island, an alien land, becalmed or in a storm. Help other people survive a natural disaster (storm, earthquake, flood, meteor), a war zone.
Potion ingredients for a witch, parts of an engine that were scattered during crash landing.
Lead an army against enemy general, against rival mob boss or a cowboy gang.
Rats in the basement, wolves in the forest, Zombies, Aliens. Could be impossible to kill them one by one, and must be done with a ritual, destroying the mothership, smashing the necromancer's amulet, lifting an ancient curse, placating the restless spirits, activating the ancient defense mechanisms.

Creating multiple unique adventures from the same goal

Here's the list of ways to create dozens of unique adventure ideas based on the same goal:
Players try to get away with a crime instead of investigating it.
Smuggle/Plant an item instead of stealing it. Close the portal instead of opening it. Banish the creature instead of summoning it.
Destroy an item instead of killing a person. Abduct a person instead of stealing the treasure. Protect a secret instead of the location. Chase a lost pet instead of the criminal.
Don't get murdered - prevent a murder. Steal an item - create a distraction while someone else steals it. Get away with the crime - help someone else to get away with the crime.
Make it stealthy (commit a heist instead of robbery). Avoid violence (capture a person alive instead of killing them). Achieve the goal by social means (ruin the person's reputation instead of killing them). Do it before the rivals do it first. See the list of complications for more ideas.
Deliver an item while on the run from the law. Sabotage a ritual to rescue a person. Infiltrate a group to steal an item. Solve a mystery to be able to find a lost person.
Get through the dangerous location instead of an elaborate security system. Obtain information about the villain's weakness instead of the only weapon that can kill them. Convince a witness to talk instead of following the trail of footsteps. The object is difficult to deliver because it's being hunted by bandits, or because the terrain is dangerous and inhospitable, or because it's large and fragile, or because it's a criminal trying to escape, or because it's cattle you need to keep alive, or because it's a bratty princess who doesn't want to go to school. See the List of Challenges and List of Villain's Moves for more ideas.
Steal the Elixir of Youth from the unicorn instead of stealing the Aztec gold from the Spanish Galleon. Steal an item from a dream instead of casino. Escort a dragon instead of a prisoner. Escape from Jurassic Park instead of the prison. Fight a self righteous paladin instead of the bandit gang leader.
Kill a person out of revenge instead of for money. Resurrect your loved one instead of summoning a demon. Compete for the heart of the lady instead of the treasure.

High Concept Premises

"High Concept" ideas are creative premises, interesting "What if?" scenarios. They will put your players into fantastical and unusual situations. You can use them as a starting point for your adventure - pick a High Concept idea, and see which interesting problems/goals it can generate, or just combine it with one of the goals from the list above.
  • Being shrunk to a tiny size, maybe put into a person's/creature's body. (Honey I shrunk the Kids, Ant Man, Anatomy Park).
  • Switching bodies (Freaky Friday).
  • Time Travel. Time loop (Groundhog Day).
  • Adventure taking place in a dream, illusion, virtual reality, computer game, a TV show (Inception, Ready Player One, Eternal Sunshine of the Spotless Mind, The Matrix, Jumanji).
  • Deal with the Devil.
  • Animals/creatures gain sentience/intelligence.
  • Open portal to another world, a parallel dimension, an alternate timeline (Mist, Stargate, Another Earth).
  • A baby monster. An alien/dragon egg. A boy and his robot.
  • Body Snatchers, Brain Slugs - parasites that control your mind.
  • Shapeshifter - person/monster that can assume any form.
  • Evil Twins of the Heroes.
  • Hive mind. Creatures telepathically united into one consciousness. Assimilating other creatures.
  • Traditionally evil guys are good and vice versa (Shrek, Descendants, Megamind, Suicide Squad).
  • Memory wiping, altering, transplanting (Morty's Mind-Blowers, Memento.)
  • Possession / Mind Control (RoboCop, Captain America: Civil War.)
  • A mysterious magic force has created a zone where the laws of physics and magic have been warped (Annihilation, Stalker)
  • Befriend a creature (ET, How to Train your Dragon, Ratatouille, Astro Kid, Pokemon).
  • Post-apocalypse, aftermath of a disaster (Fallout, The Day After Tomorrow, Resident Evil).
  • Artificial Intelligence, sentient construct (Terminator, Wall-E, Avengers:The Age of Ultron).
  • An accident causes captive dinosaurs/monsters/demons/zombies escape (Jurassic Park).
  • Love Potion. Succubus.
  • Don't go below the speed limit - if you stop moving a person dies or a bomb explodes (Speed, Crank, The X-Files "Drive" episode).
  • A plague/disease/epidemic with unusual effects (fear of open spaces, rage, horniness, loss of one of the senses, wild magic / people to lose magic). It can be transmitted by magic, when infected casters target other casters with a spell.
  • Dangerous/violent plants.
  • An inanimate object comes to life.
  • Raising undead to return a loved one back to life.
  • You become God to race of tiny creatures.
  • Change age - turn into kids or old people.
  • Covert stealthy alien invasion.
  • A person turned into an animal.
  • A threat you forget about once you stop looking at it.
  • Infohazards.
  • Common animals are being turned savage (and giant) by a rogue magical effect (maybe an evil druid), and the party has to contain the destruction that they cause while trying to find a solution.
  • Magic is fading / going wild and unpredictable.
  • Superman goes genocidal. Defeat a being of incredible power, without it finding out that you're after it.
  • An ancient civilization is long gone, only a single robot/golem/computeweapon is still functioning.
  • Heroes are isolated in a confined environment with a monster.(Alien)
  • A location is occupied by enemies/monsters/terrorists, heroes are the only ones who escaped from being taken hostage. (Die Hard in a village, on a ship, on a zeppelin, on a train, in a magic school, in a King's castle).
  • A powerful monster begins killing people in the area (Tremors: Jaws in a desert).
  • Set in a world where the evil overlord has won.
  • The evil adventuring party.
  • Deadly game show / competition.
  • A location (small town, building, ship) is suddenly trapped underneath an impenetrable dome.
  • Someone from our world is stuck in fantasy.
  • A dangerous child (has faulty psychic powers, prophesied to be a devil, youngling of a dangerous monster)
  • Two huge powers (monsters, giants, powerful mages, armies) fight each other, causing a lot of collateral damage.
  • A large number of cursed or dangerous magical items have been sold or distributed to an unsuspecting populace (Friday the 13th series, Warehouse 13)
  • First Contact with a sentient race (Arrival, Alien Nation, Contact, District 9, Star Trek, V series)
  • Magic is fading / going wild and unpredictable.
  • Space ship crashing in middle ages.
  • Magic items (or maybe just some magic items) become secretly sentient and drive around their owners while they are asleep.
  • An ancient evil is very slowly rising out of the ground and waking up. People need to hurry to figure out how to make it go away or else assemble a team strong enough to kill it when it awakes.
  • The entire population of a town seemingly disappeared but in fact dug underground secret caves and is reverting to animal tendencies.
  • The party comes across a mysterious artifact, it melds with/into the first party member to touch it, granting them incredible powers but also changes their consciousness.
  • A long lost civilization is rising back up from the sea.
  • The local ruler may have been replaced by a doppelganger, but nobody wants to risk their neck to find out for sure.
  • Act as an experimental subject for a crazy scientist/wizard.
  • Creatures from video games, stories, paintings, come to life.
  • Spell/artifact/curse that prevents the whole town from being able to lie.
  • Space ship / UFO crashing in middle ages.
  • Duplication powers, making clones.
  • Ancient/Lost Civilization. Atlantis.
  • Gigantic Monster (Godzilla, Cloverfield, King Kong, Kaiju).
  • Superheroes/Supervillains.
  • Ghosts, haunted house/village. Restless spirits that need to be placated.
  • Zombies.
  • Vampires.
  • Ninjas.
  • Secret society/cult.
  • Underground civilization.
  • Underwater adventure. Merefolk.
  • Adventure set in a world where the forces of good won a little too well. Where the people in charge are all Lawful Good and have no tolerance for anything else. Tyranny of the traditionally good creatures like celestials, paladins, etc. The slightest misstep can cause a person to be 'disappeared'.
Use the Adventure Writing Template to help you develop these goals into a complete adventure.
See the List of Challenges, List of Complications, and List of Villain's Moves for more ideas on what challenges/obstacles the players will need to overcome on their path to the goal.
See the list of fun Fantasy Settings I have collected.
For interesting ideas for a Villain:
  • Take the personality from a TV/Movie character that you like, but make them evil. Adapt them to fantasy (Evil Steampunk Iron Man). Combine the traits from several characters (Legolas with the personality of Spider Man, John Snow with the personality of Jack Sparrow), or reverse their gender or a key personality trait (female Dr. Octavius, cheerful Batman).
  • For their appearance - find an illustration on ArtStation, Pinterest, or /ImaginaryCharacters. If the appearance is very different from the movie character you have based their personality on - even better.
I have created the "Adventure Prompts Tool" that will pick the random Goals, High Concepts, Complications, Settings, and Challenges for you.
If you want updates on my future posts - follow me here.
Please contribute to this project!
Share more ideas for the Heroes'/Antagonist's goals and High Concept premises in the comments!
submitted by lumenwrites to AdventureWriters [link] [comments]

[USA] [H] Consoles, Controllers, over 1k Games for Various Consoles [W] PayPal

All prices include shipping to the US (with the exception of Hawaii and Alaska).
I always give discounts on purchases of multiple games/consoles. Feel free to make your own offer on multiple items. The only prices that aren't negotiable are individual items.
This post is organized as follows. There's a TON here, so please check out everything, as items can be easy to miss!
Feel free to ask for detailed pictures on anything! Pictures for a lot of items are hyperlinked throughout the post. If you want more photos on any items, just ask! I'm honestly cool with taking as many photos as you'd like.
https://imgur.com/a/4mz1owJ
1) Consoles/Console Bundles
Consoles are all tested thoroughly and working. ALL consoles listed have all cords needed to play right away
Nintendo
Handhelds
Regular Consoles
Sega
Sony
2) Controllers/Accessories
Controllers are all OEM and tested thoroughly. Any defects are noted.
Gamecube
NES
Playstation
Sega Dreamcast
Sega Genesis
Sega Saturn
Wii/Wii U
XBOX
XBOX 360
3) Games
Games are CIB, unless otherwise noted. Games are all working great, and condition of games ranges from good to like new. As a precaution, assume discs and cases will show normal wear. Feel free to ask for pictures of any game(s)!
Gameboy Advance (Game Only)
All $5 handheld games are buy one get one free
Gameboy ColoGameboy (Game Only)
All $5 handheld games are buy one get one free
Gamecube
N64
CIB
Game and Box
Game Only
NES
CIB
Carts Only
Nintendo DS
Loose Games
Nintendo 3DS
Playstation
Playstation 2
Playstation 3
Sega CD
Sega Dreamcast
Sega Genesis
Games are cart only unless otherwise noted
Click Here for Photos
SNES Carts
Click Here for Photos
Wii
Wii U
XBOX
XBOX 360
5) Factory Sealed Games
Playstation
Playstation 2
Playstation 3
Wii
XBOX
XBOX 360
5) Build Your Own Commons Bundles (designed for completionist collectors)
*I have a lot of respect for people who go for complete and near-complete sets of games, and I want to help other collectors check off common games in bulk. Of all the games above priced at $5.25 or $6, you can build any custom bundle from these options: *
6) Amiibos, Collector's Items, Strategy Guides, and Art Books
Amiibos
Collector Items
Please note that while all other prices reflect shipping cost, the prices for collector's items do *not include shipping, since they are so big.*
Strategy Guides
New books are still sealed, although the seals themselves may have a few a holes (as is the case with almost all sealed books)
Art Books
7) Manuals
(I know $5 is steep on some of these, but it's the lowest I can go without losing money from shipping and fees; feel free to make aggressive bundle offers with these!)
Manuals
Gameboy
Gamecube
N64
PS2
Sega 32x
Sega Genesis
submitted by arandomuzzerame to GameSale [link] [comments]

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